Nvidia sli supported gpu reddit It's all about beefy single GPUs today because almost all games or engines use some form of deferred rendering (which is not SLI/CFX compatible) and newer games like RDR2 are moving to DX12/Vulkan where the old classic DX11/SLI paradigm is meaningless. In theory games using ray tracing should scale really well across multiple GPUs. My ROG Strix B-550 E mobo can support dual GPU and I've been running it with a 6yr old Nvidia GTX 1060. Feb 3, 2022 · You’re not likely to see support for it in MSFS ever unless nVidia and AMD do a 180 course reversal and make multiple GPUs a thing again. A single flexible SLI bridge bottlenecked a bit, while 2 bridges gave me the performance that was very close to the actual HB-SLI bridge when I bought it. Some big ticket games NVIDIA actually goes and implements the multi-GPU support on their dime, sending engineers to work at the developer, but Well enjoy your SLI performance you paid for by buying more than one nVidia GPU Wasteland Wanderers until official SLI compatibility bits gets sorted in a future driver. I just had an insane performance boost! I do really miss the look of a system with multiple GPU's though. This is not only because sales for multiple cards per user are fairly low compared to one single card, but also the fact that developers do not want to spend the time/money to implement SLI support in their games. 0x16 slots to accommodate a second GPU. Also,even though two games are developed on the same engine,it doesn't mean they will work the same way. And in most sli games the improvement was 60-80% If graphics cards were commonly dual GPU it would be supported by almost every game. However, I need to free up PCI-Express slot for FPGA development card, so I need to switch to single-card solution, for the sake of space. For how these games were picked, links to proof (ie benchmarks), and when SLI was added for each game see the full article I wrote on SLI game support linked at the end. I beg you to please message NVIDIA customer service and request these options to be made available The 3090 is the only 3 series that support's Nvidia's SLI and has the fingers for the NVlink bridge. ex 1080Ti SLI owner. For the most part, SLI isn't worth paying for unless you already have the cards. Has anyone found a way to forcibly enable SLI on non-native SLI games on Ampere? It doesn't seem possible for now. The frostbite engine (pre-bfv it seems) has some of the best SLI support I've found. In this article, we list the GPUs that support SLI before giving you a few pointers to help you use SLI technology. Theoretically you may have more GPU horsepower than that single card but SLI scaling in games is almost never 100% if the game supports SLI at all. Most use cases where you'd want one supports multiple. Good day gentlemen. Nvidia officially stopped working on it back in January, if I recall correctly. Thanks for the answer. As for why they would kill the feature, it’s because it’s not popular and is annoying for devs to support, including Nvidia themselves, so they’ve axed driver updates featuring sli updates. Other games kind of support SLI, but the framerate boost varies from one game to another (anywhere between 20 and 75% higher fps). Here should be supposed to upload profiles, bug fixes, SLI rigs pictures and videos, etc. Now if Nvidia could use these GPU's to use DLSS on VR games, that would be something else SLI was such a headache & PITA between; IF games support it, how well they supported, waiting for a patch or mod if they did not support it, IF drivers support it, how well they supported, looking for work arounds if they did not, how well do said mods/work arounds actually work, very random/spotty performance from game to game, random game SLI Nvidia is constantly shifting product tiers to a higher price point. So far as I know the game has 0% SLI support. Even nowadays if you get it working on cards that support it, you'll have a buggy headache of a mess that only kinda works in a handful of very specific games, while still introducing stutters anyway. If the game does not support it, scaling is irrelevant. i think it's officially been replaced with NVlink, but I think I've only seen that on RTX workstation GPUs (could be wrong though, might be on regular RTX cards too). As such, it's up to the developers of the software to support multiple GPUS, rather than the GPU companies to make drivers that can handle it. 5 frames at the same time basically screwed sli, because it's impossible to co-ordinate the two GPUs without a ton of work for game devs. Now that I'm on Haswell I would SLI 1070s in a heartbeat, looks sick, performs great, cost effective compared to other multi-GPU solutions DX12 supports SLI, DX12 supports even fullscreen IF, company developers sit their butts down and write some code. Also, as stated in the other comment, Crossfire is without a bridge. If you got a GTX 1080 for free then sure why not, but SLI hasnt been a mainstream technology for years and 99. However since then things have improved and now a lot of those games have gained support and a lot of newer titles are releasing with it. Go look up the list of modern titles that actually have SLI support. For a while now it's better to have one single very powerful card than two mid range cards in SLI. Apparently, their management asked them to abandon any work on SLI support, which they had started working on. discuss everything Intel Arc graphics cards from news, reviews I want NVIDIA to support VRR, and to start putting hdmi 2. I ran SLI with two regular 1070s. I really tried. I run 1440p with a 3070ti. every so often they make this claim of the engine being "so rebuilt its like a brand new one" and maybe thats partially I use NMKD GUI for example, and can set one to GPU 0 and one to GPU 1 and I get two cards/a workflow at twice the speed. With Ampere, NVIDIA has removed driver support for non-native SLI implementation. We would like to show you a description here but the site won’t allow us. The game however doesn't support multi-GPU in DX12. 3090s in SLI ignore any multi-gpu (SLI) flags in DX11 games. nvidia also added support for "foveated" rendering with their new 20 series GPUs too. In February 2020, this Q&A Post asked if SLI Support for Satisfactory would be added. The only reason why performance wasn't optimal was because my CPU was limited to PCIe 2. I have done SLI before but never had this issue where the SLI option isn't appearing under Nvidia Control panel. Two-way SLI is supported with Turing GPUs that have NVLink, but 3-way and 4-way SLI configurations are not supported. On launch of BFA, SLI didn't scale well, one week ago after some update which fixed G-Sync it scaled DIVINE but yesterday, a mini update broke both G-Sync and SLI. Not sure. I know BFV doesn't support SLI standard, but I use profile inspector and have it set to SW BF2 2017 profile, and it is using both GPU's. Yeah, it sucked when the a game didn't support SLI but having a x80 made up for it. A year later in February 2021, this Q&A Post asked for a working SLI profile so it could be added to Nvidia Profile Inspector. The game was released on PC one full year after the console version launch so they had the time of doing those optimizations. Hey all, got a question. It's just that not that many of them support it. SLI gamers demanded better hardware with no software gimics. I am using DX11 because I know that DX12 doesn't use multi-gpu. Yes, most 3D rendering engines support multiple GPUs without the need to SLI or NVLink them, although without NVLink on the new cards you won't be able to add the VRAM on both cards, which means that having 2x 24GB will still net you 24GB total instead of 48. It depends a lot on the games as well - I've rarely had issues with multi-GPU setups, but when I did it was only with one game in particular. developers and nvidia just don't seem to care about supporting it, which is a shame. In addition make sure you have SLI checked off in the game. GA102 GPUs utilize NVIDIA’s third-generation NVLink interface, which includes four x4 links, with each link providing 14. ) If that's any It is about LG C9 TV owners. The question is simple. Does Nvidia pay game devs to abandon SLI, such that it forces people to buy new GPUs? (Not a conspiracy theorist, but, this thought definitely comes across my mind). Also SLI will always continue to be supported because nvidia is constantly working on the tech. PC Specs (I'll also upload system information below): MOBO: Gigabyte Z87X-HD3 (supports SLI) CPU: i7-4790k GPU: EVGA NVIDIA GeForce GTX 1070 (x2 - identical cards) PSU: 800W It would be great to have a seperate case where two GPUs could be installed powered and cooled and then connected to the main PC in a separate case. That said, ANY GPU (or combination of GPU's) will work with DX12 and Vulkan multi-GPU support as it does not require SLI/Crossfire support in the driver, nor does it require a bridge. Nvidia had officially stated they had discontinued SLI support for current and future cards, drivers and architecture. I know the 20 series RTX cards did not support memory pooling through NVLink which the Titan RTX and Quadro RTX GPUs supported. GPU 0: NVIDIA GeForce RTX 3090 Link 0, P2P is supported: true Link 0, Access to system memory supported: true Link 0, P2P atomics supported: true Link 0, System memory atomics supported: true Link 0, SLI is supported: true Link 0, Link is supported: false I recalled that the motherboard supported multi-GPU but didn't know Nvidia has specific requirements As far as i know and have been interested in building a custom PC, about 2 years i been looking at various components, i have never seen a motherboard that supports both SLI and Crossfire, i have HEARD about there being a board or two around that will, but also heard they are typically VERY There was a time when SLI and Crossfire was a genuinely good cost-effective option, but now basically zero games support it, and Nvidia only supports it on the most high end top of the line GPUs There are plenty of cases for Multi-GPU setups for professional workloads, but they generally require more expensive Quadro/"A Series"/Radeon Pro cards D3D11 has no native multi-gpu support, so the only way to do it is to basically replicate all the hacks that AMD and Nvidia have in their drivers to make it work, plus implement the Crossfire or SLI APIs found in AMDAGS and NVAPI. I would normally buy an EVGA x70's and then Step-Up to a x80s. It wasn't really a lie but it's something the developers themselves have to implement and that takes time and resources. Related: Best Games With SLI Support Both those games lack any sli support, shame for Division 2. Default support is a mix of whether or not Nvidia has already baked one into a driver package, as well as how the individual game is coded (example World of Warcraft DX11 still will work with SLI but since Blizzard removed full screen mode performance took a huge hit compared to the benefits of DX12 mode which unfortunately needs developers to Please don't just say "SLI is dead" looking for anyone who actually knows if Cyberpunk supports or will support NVLink, I have 2 RTX 2080 Super gpus in my system right now in a pretty complicated custom water loop, so I would prefer not to tear it all apart, but if Cyberpunk doesn't support multi-gpu then I'm just going to tear the system down and put a 3090 in. Then the slowest cards to support sli were the x60 cards up until Maxwell like the 660ti. For one the amount of gamers with more than one GPU is low and two SLI capabilities are somewhat limited and as stated by others - it needs game to support it in a tailored to the engine manner. And yes DirectX 12 does support SLI. I have a another GPU on the way but after some research people are saying they dont have the SLI option on the nvidia control panel, will this be a problem for me? Please help as I may need to cancel my order! SLI isn't dead yet, stop saying it is. SLI users are like 1% of all users. Nvidia has even dropped official support for SLI configurations that involve more than two cards, and a 1080Ti is going to give you more consistent performance than a pair of 1080s in SLI. doesnt mean you cant use two gpus for compute tasks like mining or rendering, just not for games. This could change in the future but for now, that's it. One example of scaling for officialy SLI-disabled game (single vs SLI): Apex Legends: 147 fps vs 300 fps (in-game hardcoded limit, AFR2 rendering mode) first of all dual gpu (aka sli) only really works with identical gpus. Changes to GPU rendering for consoles a few years ago that let GPUs render 1. A buddy of mine worked for a specific game dev until last year. Quadro SLI with 2 GPUs provides four features on all enabled motherboards: Get the Reddit app Scan this QR code to download the app now 4090 doesn't support sli anymore. NVLink for consumer cards just allows for more bandwidth than the old SLI bridge. The official home of Rocket League Sideswipe on Reddit! Join the community for Sideswipe news, discussion, highlights, memes, and more! From the makers of Rocket League, car soccer has been reimagined for mobile devices! Alternatively you're running last-gen GPUs so I wouldn't think pairing them with last-gen motherboards (that support SLI) would be much of an issue. Until recently I was rocking pair of 1070 FE, and they worked great in SLI. The last game I played with great SLI support was DOOM 2016 where I got 80% boost in FPS. That game was an anomaly. Gaming is just one use case, but even there with DX12 there's native support for multiple GPUs if developers get onboard (which we might start seeing as it's preferable to upscaling and with pathtracing on the horizon we need a lot more power). SLI is not dead, Just nvidia backstabed all true SLI gamers. Poor day 1 support. The vast majority of games with crossfire/SLI support used alternating frame rendering, where GPU1 would start rendering frame 1 while GPU2 would start rendering frame 2, so the overhead to an individual gpu wasn't really very different. The Nvidia 4090 was initially planned to support SLI, but the feature was dropped at the last moment. You will need to learn which engines support sli and which do not. If you need compute performance for your cyber security class then a new GPU would likely be the better option SLI support is primarily tied to game engine. Yes, I started at SLI 470s, SLI 580s, SLI 780s, SLI 980tis and ended at SLI 1080's. But there's people to whom dropping another $600 on a second GPU is nothing, so cost is not relevant. I think the major issue is a lot of developers don't know how to build a game to take full advantage of this. EDIT: These are the specs in my primary gaming desktop, as mentioned in the edit above. RE2 can pass without It. A friend with a state-of-the-art ML box with the latest Nvidia GPUs is getting ~40 tokens/s with Mixtral. That's SLI, which is bad for VR (alternate frame rendering -> latency) and works in a very different way from VR SLI (GPU per eye). Hope this helps some of you SLI peeps (respect to anyone who actually read this whole post btw). Driver support was removed and games must have native SLI/NVLINK support. In the product gens since, it has been dropped entirely, even by the drivers. I think nvidia disabled the function because they have said that they are gonna quit with the SLI support. I still think it looks really cool in a system but I suppose vertical GPU mounts have usurped that dual-card look to great effect. You can still force SLI bits like on other SLI setups. 0 x 16. Oculus actually recommends disabling it to avoid performance issues. I'm getting ~20 tokens/s. And they’re not likely to do that. The 1060 never supported SLI, even way back when it was first released. Poor price/performance, the GPU double the price is on average better. Im so glad Nvidia killed it because it was so "cool" to have 2 GPUs it attracted people to spend the money without doing the research. You can't use SLI with the geforce gt 755m on linux. ), but when I run BFV on 1440P with ultra, I am usually around 50-80 fps. Will i get any benefits if i keep my "old" gtx 770 and run it in sli mode with my new 980 ? SLI only works if the game's developer chooses to support it. With directx12 including a native mutli-gpu API and motherboard PCI express slots in theory capable of sufficient bandwidth to not need supplemental inter-gpu connectors, AMD/Nvdia largely didn't see the need to officially support their own multiple GPU protocols anymore. I understand this is a niche market, but there are many enthusiasts out there who would be interested in something like this - a dual GPU external case with wider support for VR-SLI. This should be really good for VR performance, but is ideally paired with eye tracking to know where people are looking so that the higher res rendering can be done where people are looking and the remaining rendering can be down sampled and yeild higher frame rates over all. With Pascal the 1060 got stripped of sli. For what it's worth, I haven't experienced microstutters. Typically sli causes no performance loss other than poor minimum frametime consistency? Not sure what you mean there. However, since SLI is supported by the OS, a nifty company can come along and support SLI gaming if they so decide. They tend to want the bragging rights with having the absolute best regardless of how well it all works. 0 x 16 slot). This may change in the future as more games support SLI, or SLI could potentially be depreciated on the consumer cards entirely. I am worried and thinking nvlink bridge is not working because the Link is supported: False. Important: Not all games and applications support SLI. Hi. From 2017 onwards how many games support SLI well? Poor scaling on games released within a year of the review in Jan 2018, 5 out of 18 with good scaling. There was a time when you could actually use two GPUs for gaming, Nvidia called it SLI and AMD called it Crossfire, and SOME games supported them and got UP TO twice the performance, BUT they never managed to iron out microstuttering issues, the setup never got widespread support from game developers and either didn't perform as expected or threatened to harm sales of more high end GPUs, and Although the SLI concept as a blunt approach sounds like it would work, but because of how SLI is built from the ground up, it's kind of counter intuitive to how VR works adding another layer of MS lag to the whole process. No NVIDIA Stock Discussion. On the other hand, the Unreal Engine has very bad sli support, and in most cases will be better off ran as single gpu. I can get high refresh rates of 165hz (my monitors max refresh rate) in ultra settings on most games (DLSS balanced or quality) with low or raytracing off. Based on your setup a single 2080ti should do wonders. That means that while our Turing and Pascale brothers can use alternate or checkered frame rendering modes, we cannot. The 10 series was the first gen where SLI was only supported by the 1080 and higher. SLI and Crossfire are being completely phased out. Jul 29, 2022 · Unfortunately, not all GPUs support SLI technology. Radeon GPUs support Crossfire and Nvidia ones SLI. Considering the only boards to support it are $450+, it certainly wouldn't be smart to buy a board just to support 2x 1070 in SLI. Please don't spread misinformation. Hardware-wise, there is pretty good support for it. As that's when the phasing out began, those 7 years ago. I picked all components, including the motherboard, case, and PSU to ensure that two RTX 3090s are supported. -Games have to support it -You needed a driver update or a separate app to update the profiles -issues with not working with windowed mode -issues with not correctly working if you alt+tab -issues with gsync There is/was vr sli specific nvidia support and it wasn't supported a lot, their shooting gallery collection/arcade thing had it. In 2016 there was a real clear problem with SLI support and a lot of games just didn't support it such that even I saw the writing on the wall and switched to a single GPU. The Q&A Post is still currently Open (technically I am looking for nearly 24/7 GPU access for months. They have not gone through the full Quadro SLI Certification process, but will provide robust SLI functionality. . The above wouldnt really change with one GPU dedicated to ray-tracing either. The performance gains are maybe 30% in most cases but ull get massive stutter in many games. Hope this helps someone out there. But, this is all so bizarre. Most recently released game I've played with sli was borderlands 3, and that was after tweaking the driver profiles in Nvidia Inspector. As for games. Which seems compatible with the motherboard (which as two PCIe 4. You have the same problem of either spotty support or frame pacing while one GPU is left idle. For those that do, NVIDIA includes SLI profiles in their driver package, so you don’t have to set anything up manually to enjoy an enhanced gaming experience. exe and wont be a part of a "optimized driver" release. (I don't think NMKD actually anticipates this use - it will tend to reset the GPU selection seemingly at random in between runs, so I have to confirm the GPU assignment each run. And yes, titles I play do support SLI profiles, and no, I do not experience microstuttering in any noticable form. I've gotten a motherboard with a couple of slots to support two P40s, a Ryzen 5600G CPU, and have been able to set up to use Mixtral 8x7b loaded completely in GPU memory. al, all support vram pooling and resource sharing via nv-link (the actual successor to sli). And if you can not use all four cards anyways, it is literally cheaper to sell all of them and get a single card that is much faster than even two way SLI. RDR2 supports Vulkan multi-GPU which needs to be added by the developers themselves. Best 2019-Released Games That Support SLI: Deliver Us the Moon Hunt: Showdown F1 2019 Quake 2 RTX Tropico 6 Anthem The only people who pursue SLI tend to be people with extra money, extreme enthusiasts or record breakers. A good example of a recent game that had (has) absolute shit SLI support is the new Tomb Raider. Outside of professional rendering workloads or AI applications, there’s absolutely zero use for multiple bridged GPUs in this day and age nor going into the immediate This wasn’t historically the case. Right now top end GPUs do a very good job with VR, and the next generation should be another significant jump at the same price point. the engine was created in 1997 lol, the technology added every year is the only difference between different COD titles, and they share things back and forth constantly. As the other poster said: click on the arrow to expand it. SLI support needs to be done at the cpu side of code, so it needs to be compiled into the release . Hi i had the same problem. Feb 16, 2024 · SLI is dead because it was costly to code into games, and single cards were doing just fine. Even if games do work, they require hacks. Someone also pointed out that games are made for consoles as well, and this has led to a max resolution for some games (to a 1080p max) so that a second GPU isn’t required. Back then you could sli the x50 cards eg. I've started editing and recording 1080p videos on my PC and I'm worried that my GPU might gave out soon so I'm planning to buy a Gigabyte RTX 3070. if this was back in 2012, i'd recommend doing it, but in 2018 devs just don't care anymore SLI is very dead, "scaled positively" is a very low bar. Modern games got to complicated to get SLI support from the driver, game devs have to explicitly support it which is a lot of work (especially testing & debugging) for a small user base. Safe up some money and get a RTX. My MBO is Gigabyte GA-Z97X-Gaming 3 which does say nvidia SLI and crossfire on the MBO, it also came with a bridge. 99% of games after Nvidia left that tech dont support it especially since you are looking to buy a card. The motherboards listed below are Quadro SLI Ready in a dual GPU configuration. Just use 1x 1070 in the meantime if you dont' want to buy a GPU now, that's basically how well SLI functions anyways, plus you won't get microstutter 90% of the time. Also, if you play other games (like PSO2) lighting and other things bug out since SLI isn't really a supported technique anymore. DX12 games require developers to actually build the SLI support. SLI stands for "Scalable Link Interface," and it's nVidia's technology for linking up to four graphics cards together to produce a single output. Also you can see it in the store and the inventory info of the part if they support Crossfire of SLI. Try to be helpful and don’t abuse anyone. It was rejected by the Devs so no Satisfactory won't have official SLI Support. I would love to SLI my Nvidia 1080ti and I have the SLI bridge. Hard to get developers to spend money / time on implementing the multi-GPU. I understand that most gamers are frustrated with the NVLink and SLI questions. I have a single-monitor setup, but my motherboard has enough PCIe 4. I ran SLI 970s between release and the 3060ti release. Modern games use the DX12 and Vulkan mGPU APIs instead of the old school driver-based SLI/Crossfire profiles. On the other hand, the AWS GPU instances are equipped with much better GPUs. A place for everything NVIDIA, come talk about news, drivers, rumors, GPUs, the industry, show-off your build and more. Depends how they have been programmed to interact with nvapi (talking about nvidia SLI technology) and how they deal with frames queue and Clear functions. In the case of SLI 1070 vs 1080Ti, that's definitely agreeable. 3060 doesn't even support sli, literally doesn't have the connector for it. That said, it looks like NVIDIA is adding SLI support to specific games that are Turing only so this may be something. I doubt that my faculty will finance it. You'll need a HB-SLI bridge with enough spacing for your cards (there are different sizes to fit different configs) OR you can use 2 regular bendy SLI bridges. You can ask for help for your device. Nvidia introduced Nvidia Works, a plugin that allowed VR games to render each eye on a separate GPU, nearly doubling the performance. 0625 GB/sec bandwidth in each direction between two GPUs. I use GPU tweak 2 and monitor the performance there. Now it is the turn of x70 cards to forget sli. Not sure, I can't predict the future and I have no insider Then there's games that didn't support SLI I didn't need to fuss with nvidia inspector and SLI bits to try and force it. There's absolutely no SLI support in Apex Legends, but in Overwatch SLI can nearly double your frame rate. it would appear that none of this mattered because SLI will not function on this board either. Some models even show traces of the abandoned SLI connections. At worst, it'll be about half the performance. I even came across the post quite some time ago; this confirms the statement from pugetsystems that NVLink under Windows does not work without SLI certified board. That's why I don't see much hope for DX12 multi-GPU as well aside from two or three games where AMD added the support to sell more mid-range GPUs whenever they A place for everything NVIDIA, come talk about news, drivers, rumors, GPUs, the industry, show-off your build and more. In my experience with both AMD and NVIDIA in the past (GTX 4XX+ series and 6000+ series), multi-GPU support typically lags behind GPU releases. I spent hours trying everything I saw on forums and then went through an hour of suggestions from NVIDIA support who is stumped and basically said to try another SLI bridge. Also why does anyone want to run two 250-400w cards that'll add stuttering, latency, issues? Jul 3, 2019 · I'm trying to enable SLI for my 2x 980TI on my new mobo. Ur better off getting a highest tier gpu vs 2 gpus. This is what Nvidia say in GA102 white paper. SLI software support by both AMD and Nvidia is no longer supported in the latest games for the last 2 plus years and there's no intentions to support the feature in the future except for the professional FirePro, Quadro, or A series server style cards. The problem is those profiles, both official and custom are no longer supported on 30 series gpus, only DX12 games with explicit SLI support will work on 30 series SLI, even force AFR option is not working on two 3090s But of course, if you are still using 20 series or earlier then those profiles will still work Only reason I purchased this motherboard was because it explicitly stated that it supports Nvidia SLI as well as AMD multi-GPU, BUT. Unfortunately not many games are compatible with SLI and do not use it. Now its all about DLSS which a software gimic to downscale then upscale. Not many games even supported it. the devs are all working under the same roof and have no reason to try and keep anything to themselves. Having two GPU's, or like I had with the 980's, two waterblocks was just fucking slick! Ram probably too but mostly Cpu, I would like to see more of these gpu benchmarks! Btw i thought 4080 was way more powerful than the 3090 but its actually not… sli gaming performance depends in the game and how well it is optimized for different generation of cards, there are many games that doesnt work with sli so i have to mess with profiles or just import one from internet, i mean sli A place for everything NVIDIA, come talk about news, drivers, rumors, GPUs, the industry, show-off your build and more. However, games need to explicitly support the technology, and with the advances made in GPU power these days, you don't really accrue much benefit from it. Obviously no graphics card out there is able to support what I'm running, I only said SLI because I thought it was a physical item that attaches the two gpus, like nvidia link, so no this post is not 10 years late, if your on here critiquing than rather giving me useful information then gtfo, you obviously know what I'm talking about. It was possible to have success because some games did play nice with sli, but then you change games and it does fuckall for the new game. I will be working on profile lists and expand the community to other platforms just in case work gets deleted from "nowhere". It is woefully small. SLI is dead and no longer supported by NVIDIA. There are only a few circumstances when you would need to run multiple GPUs, and those are mostly for AI stuff and server uses like that, the average user only needs 1 GPU. Yep, multi-GPU builds are dead, some modern GPUs don't even support SLI. I have 1080ti hybrids in SLI I paid $810 each for before the mining price hikes. and all the quadros/ A series cards still support nvlink as well, for the same reason. 1 on a high end gpu line. Props to you for sticking with SLI for so long, but support for it has been dropping steadily for a while now. Ur not credible lill bro. To everyone wondering, this community is destinated to keep an alive support for SLI configurations for Nvidia GPUs. SLI is useless nowadays, unless you're aiming to play older games that actually still have SLI profiles, but even then you'll still be better off with a newer, single card. what changed is that nvidia and amd stopped supporting it, its a lot of software work for the drivers but also the game devs to make it work and it always was a bit touchy. Those that did were closer to 20-30% boost. There are fewer multi-gpu systems because of the lack of support in games and game developers don't put in the effort for multi-gpu support because of the lack of multi-gpu users. With anything slower, you're still fucked when the game doesn't support SLI as you end up with just a single mid-range card doing all the work. the GTS 450. It is not possible to use profile inspector or any other means (aside from monitors that support multi-view) to force CFR, AFR, or any other implementation of SLI on 3090s. The two major OEMs, Nvidia and AMD, aren't catering much to consumers either with steps forward and back, including the improvements to SLI in Pascal that deprecate 3/4 way SLI in games, and the frustration over waiting ever longer for driver support if not game support for CF/SLI. You could technically use nvidia inspector to force SLI for some games, but it can be glitchy as hell and the number of games that actually works on is incredibly small. However, even if there is no official SLI support in NVIDIA profiles you may achieve good results by trying to use different SLI bits and tweaking some other profile-based parameters. I thought they just wouldn´t make any new SLI profiles for games but looks like they removed the function completely with newer drivers so the cards don´t even communicate with each other any more. The 970 is also not a great card for 1440p. I'm kinda sad to see it die having used it on like 7 generations of card in the past. Developers are expected to use DirectX 12's native multi-GPU support, and creative apps that already support multi-GPU without NVIDIA's help will continue to work Alternative frame rendering didnt need dev support and while frame rates were 'higher' it introduced frame pacing issues. So, from my understanding of SLI, you're better off buying a better single GPU just incase you start playing new games that no longer support SLI. GPU Rendering, machine learning, gpu folding et. SLI hasn't been supported or viable since the early 2010s. The 1650 Super CAN be used in a dual GPU configuration, just not in SLI. I've got sli 1070s, so unless you plan on playing older games that do support sli, you'll be wasting your money. This Subreddit is community run and does not represent NVIDIA in any capacity unless specified. Thanks! The technology has the promise to make two GPUs appear as one, but that's not being leveraged at all for SLI and gaming right now. I also tested a known working setup comprising of two RTX 2070S in SLI on this same board and those didn't work either. I really wanted the division 2 to support SLI cause running it on my triple 1440p 7680x1440 @144hz is a struggle with only one of my 1080ti’s running in full force. Please note that alternate rendering modes are no longer usable with Ampere NVLINK. (2) Do I need to consider the number of PCIe lanes in the CPU to see if it's compatible with 2 GPUs? Or does it not matter as long as the motherboard supports 2 GPUs? The specs sheet of the GPU says that it uses PCIe 4. Only then will afterburner show both video cards working. Personally, I just upgraded from 980 Ti SLI to a single 2080 Ti, and my frame rates doubled in pretty much every game I've tried so far. If I were to have an Nvidia GPU and a Radeon GPU, could I install both, and have the computer decide which card was rendering per program based on which card had the monitor cable plugged in? Yes,but Elden Ring runs on dx12 and there are not SLI profiles by Nvidia for this API. As the description says this is an aggregation of different sensors. Developers are expected to use DirectX 12's native multi-GPU support, and creative apps that already support multi-GPU without NVIDIA's help will continue to work Existing SLI profiles will continue to be supported for RTX 20-series and older GPUs New SLI profiles wills top being made January 1st, 2021, and won't be made at all for the 3090. Sep 17, 2020 · Existing SLI profiles will continue to be supported for RTX 20-series and older GPUs New SLI profiles wills top being made January 1st, 2021, and won't be made at all for the 3090. However, I don't see any opportunity to obtain more funds for free. Your GPU under load is basically always performance limited from either temperature (shouldn't happen), power draw (TDP) or something like sli GPUboost sync (if you were running sli). The "optimized drivers" packages from GPU vendors are just a bunch of shaders patches, injected at run time, where the programmers on nvidia and amd know of workarounds and performance gains. Note that a second card isn't going to always do a lot for other things It will. SLI 1070's will cost just as much as a 1080Ti and perform on par at best. I run 2x 1080ti's in SLI it works fine in all games even the ones that say do not support it. Right now we have a multi-GPU successor and that's DX12 and Vulkan low level APIs. I am using Windows 10 64-bit. The advantage is that scaling can theoretically be better and that the VRAM gets combined instead of doubled (2x 1650 Supers would give 8GB of VRAM). 1 day ago · Top-tier graphics cards can utilize around 200-350 watts of power, so keep this in mind too. But, SLI is only ever worth going for if you're pairing high-end GPUs. I'm willing to pay for high end cards (at least the Ti line, not the Titan early tax). Most devs cut corners by skipping SLI support. Can't do it in drivers. The newer games don't really support sli. Just so many headaches. You can post your best picture settings so everyone can try it out. I have a notebook with the same cards, even the integrated intel, and I have to tell you, it's impossible. 0 x 16 slots and a PCIe 3. In fact, SLI is limited to select Nvidia GPU s that must be combined properly to ensure compatibility. I believe purchasing two GPUs would be more cost-effective for the faculty than using AWS, but maybe I'm wrong. Timing and stutter is literally what killed SLI lill bro. It does definitely work though. Went SLI every generation except the 10 series where I saw SLI not being available for many of the games I was playing. 0. The multi-GPU support on Vulkan was there on day one. There isn’t even official support for SLI with more than two cards on the 1070. Nvidia has done some good work in the last few years to improve this. I think 1440p is the current sweet spot for price/performance and capabilities of the current generation of graphics cards. I would check to see which games support SLI. The latest APIs (DirectX 12 & Vulkan), changed a bit how multi GPU solutions worked.