Dolphin audio backend reddit. Just got Dolphin working with DTS Interactive (True 5.


Dolphin audio backend reddit then i tried turning off dsp hle and switching back to vulkan, then resetting retroarch for the latter to take effect I tried deleting the dolphin emulator, and the entire folder with it, and unzipping a fresh Dolphin from the . 08-24-2024, 06:58 AM #1. I have found that dolphin emulator runs at 60fps but I was noticing extremely ugly frame pacing issues. org and go to Graphics Try setting the audio backend to Cubeb, with a latency of 20ms (You'd think lowering it would make it better, but if you go lower than your system can handle, everything goes crazy - start at 20, and if that's not good enough, lower it 2 at a time until it gets bad), Disable Audio Streaching, and see how that goes. Audio popping/crackling. The lag only seems to appear when actually playing a game. General Backend- Direct3D 11 Adapter- Don't change Aspect Ratio- Stretch to Window You can do that from Dolphin itself by going into Movie => Dump Audio. Without touching anything else , use the open button to run a game (ideally a gamecube game as we don't have input setup in this configuration and the In protest of reddit's recent decision to eliminate apps like Apollo, RIF, Sync, Boost, etc. I have a Dell laptop with somewhat lower specs for gaming, and I'm looking to get the best out of Dolphin for Gamecube games that I can without sacrificing too many frames. Other applications still work. 0 of Dolphin and aud Hi guys. The vast majority of videos of the game I see on Youtube have this audio issue. Many of these options were created after the Usually CPU or GPU being overloaded would cause stuttering in the audio. I use Vulkan as my backend (should be the best choice for AMD graphics). Just like Exclusive fullscreen lowers latency on the image by cutting out the middlemen between Dolphin and your Display, WASAPI lowers latency of the audio by cutting out the middlemen between Dolphin and your audio device. Using that Backend gives Dolphin full control of your Audio Device. The audio however, try changing the settings from dolphin itself, change your backend (xaudio 2) and try each one of the three listed. 3 frames everywhere in the settings. It has time stretching which attempts to stretch out the samples if the emulator isn't running fast enough. After calibrating them in-game, Rock Band 2 is playable, and the audio/video lag are set to 280/40ms. If anything had significantly changed you would have seen mods correcting people by now or a blog post update on the subject which isnt case. Get the Reddit app Scan this QR code to download the app now mainly with audio Download the latest development build from dolphin-emu. For instance, enable the Memory view (View -> Memory) and you get a way to search the Gamecube's memory for a specific value. Had similar issues with Prime 1 and 2 for GC. It turns out you go options, audio settings, and in backend settings, change it from wasapi to culeb. All I know is that changing my audio backend from XAudio2 to DSound perfectly fixed the audio problems in Donkey Kong Country Returns, or at least from what I played on 1-1. If you are on a low-end computer 8. If the same thing is rendered again, it simply uses the shader it's already made. Subreddit for the GameCube and Wii emulator Dolphin. When navigating in game menus, there is no lag, however. I found this is the best compromise to get decent audio. I've tried to get those 0. I've recently prepared a Project M 3. But the audio in Paper Mario is crackling constantly and I probably lose about 30% of the total audio being played. Recommended if your phone doesn't have a micro sd card slot. I enjoyed having the audio compatibility it offered for the time as well as having the audio output to my real Wiimotes. What worked for me was going to config -> Audio -> Backend Settings -> Audio Backend -> setting it to WASAPI -> and then setting the device to the one I wanted I’m a person that hates audio stutter and one of my favorite old Pokémon games has audio stutters. Whenever I watch back replays of my Slippi matches through the Dolphin player the audio sounds all glitchy and like there's lag on the audio. Reply reply Odd_Support_3184 It seems OpenGL works better and I tried pre compiled shaders. Hi everyone, so today I wanted to play one of my GC games and when it launched, I rapidly noticed that the sound was horribly "crackled". I've tried with Dolphin for Handheld, MMJR2 and the "original" Dolphin from the play store. Any suggestions are appreciated. Do Not Use Vulkan! In the settings you will see "graphics settings" the first option is the video backend. Consider joining r/PlayStation for your daily dose of memes, screenshots, and other casual discussion. I have Intel 520 graphics with 4 GB RAM and all my games are good or above average at the native resolution of course. 0-15993) Platform (PC, Android, etc. But I have finally found the solution. 2 and 1. However it doesn't support scoped storage or many improvements from the official build. About the other settings, I left them as they say (if unsure, leave this checked/unchecked), I haven't touched them Now, even when placed at 480p, the frame rate is very slow and the audio is blaring. I haven’t used Dolphin in a while so this might not help. 0. exe, create a text file called "portable" (with extension it will be portable. now whenever I launch a game in dolphin, the audio is completely screwed. 04. The audio was working fine for a couple of month's. If you’ve set your adapted your graphics card along with the backend it might help. Heya, I'm getting some extremely bad audio problems that are triggered when a game locks to a particular frame rate. I've tried different versions of Dolphin, I downloaded the visual c++, but nothing works. I recently started playing Paper Mario and the Thousand year Door for the gamecube. 0-12058 on Pop OS 20. It doesn't matter which backend I use, OpenGL and Vulkan produce the same results. But make sure you have this selected in your sound settings within the Dolphin VR sound options: Sound Settings: In "Config" in the "Audio" tab make sure you have "DSP LLE recompiler" with audio backend "XAudio2" selected. I've been playing Project M 3. For example , Dolphin on Windows with OGL is crap , but acceptable on Linux because of the GPU drivers , D3D11 has good performance on Dolphin , there was D3D12 backend that wasn't maintained by MS so Dolphin devs said "Screw it" and scrapped it after some months, I heard it got back alive again but Vulkan is still the best choice here. Have you also already tried WASAPI? That backend directly accesses Windows audio APIs for lower latency but has the drawback of making Dolphin the only app that can output audio. Internal resolution: native 640x528, anti aliasing none, anisotropic 1x, post processing off. The job of those who do preservation is to make the old stuff available on those new systems, that's the whole point. 50 GHz 16 GB ram I was pondering which backend would be best overall on my HP laptop, which is unfortunately stuck with the integrated graphics mentioned above. You can try using OpenAL as your audio backend instead of XAudio or DirectSound, as this supports time stretching, but to do that it needs you to set up some latency, which can be annoying in some games, and will completely ruin games which require you to do things in time with sounds eg music games. This takes time, so the stuttering is due to the CPU not being able to finish the shader compilation in time. SOUND Audio softwareRealtek ALC887 8-Channel High Definition Audio adding dolphin version 5. Is there any way to solve any of these problems? The version of Dolphin I'm using is 4. I also have no idea what the audio latency is. Posted by u/[Deleted Account] - 2 votes and 8 comments The emulated clock speed affects the audio, because if a real world Wii/gc were over heating and had to clock down, the frame rate would drop, and the audio would have to compensate to avoid nasty stuttering. 7z file, hoping that I'd get the default settings for dolphin again but the new dolphin inherited all the settings from the deleted dolphin, and I have no clue how to start fresh so I can troubleshoot more effectively. So far, I've played various GameCube games on Dolphin, and they all run reasonably well; I found them all in '. Anyone know how to fix? Audio DSP HLE Emulation (fast) Audio Backend- XAudio2 Buffer Size- 80 ms Paths Gamecube Wii Use PAL60 Mode- Disabled Aspect Ratio: 4:3 Advanced Enable Emulated CPU Clock Override- Enabled Clock rate- 115% Graphics. This happens while using any sound device, but seems to be fixed if I change from WASAPI to Cubeb for my backend. I'm trying to emulate Rhythm Heaven Fever (Beat The Beat Rhythm Paradise) and was wondering which backend is best for the lowest audio latency. The thing is, the place where it shows your active backend was empty, like in this picture. I can select between multiple audio drivers, but don't know which to choose. I've had some success with the Pulse backend, which I'm sure I didn't before. Any fixes? Not really, what settings work best are pretty dependent on the device itself. I tried every options of Dolphin, other games but it didn't change anything. Note that everything is now default, no saves, no settings, it's all fresh. f the game isn't running at full speed, then you'll run into audio stutter. 0 Backend: Direct 3D 12 (I changed to this after posting and it got my frames to be better. I was using DSP HLE Emulation (Fast), Cubeb as the audio backend with 20 latency. 0 and every other app Im using the Cubeb backend (only option other than "No Audio Output"). There are some old posts on this issue, but I haven't seen anything new on it. In fact, that's why games like Wind Waker, Super Mario Galaxy, and many other games crashed in Dolphin. Currently Have my audio set to DSP HLE Emulation, Audio Backend is Xaudio2, Dolby Pro Logic Decoder checked( 20ms latency), Audio stretching enabled (120ms latency) I am getting a min of 30 fps everywhere. I've tried the win-capture-audio plugin for OBS with no success. So the metal graphics backend for dolphin is a great addition, wether you like metal or not, doesn't matter, it means the old software can run on modern systems. The cubeb codec works for streaming, but introduces juuust enough audio latency to completely throw off a game like Rhythm Heaven. 02 on dolphin 4. 0 to beta version 5. On my system the selection consists of ALSA, Pulseaudio and Cubeb. However, I figured maybe I should try to switch audio backends, to see if that solved the problem. How do I fix this? Intel I7 4770k ~4. I have tried selecting different back ends but the same problem. iso' format. Try changing your backend, seeing if the same happens in Windowed mode or Borderless Fullscreen instead of Exclusive Fullscren, and making sure that Dolphin is using your GPU to render the graphics instead of your CPU (it will either say GTX 1070 or Microsoft Basic Render Driver). Then expand settings and do the same with the Tesselation optons and change it to OFF. 6 Netplay build for my Dolphin Emulator. 0-14964, results are the same. This guide assumes you are on the latest beta or development version. The sounds will be a bit slower, but they won't change pitch. Oh,I’m good with info,but thanks anyway. (Hence 'Exclusive'). G&W that makes all the bleeps and bloops that sound extra buggy and glitched out. Currently trying to use 5. Audio stretching is also turned on and DSP LLE makes it even worse. I have been using three versions of dolphin perfectly fine for quite some time, but due to a faulty windows install I had to reinstall windows 10. I've browsed forums but most of the fixes were for the 4. Reply. Way too weak to handle the game properly. Members Online Hi, I'm playing zelda windwaker, which runs at fullspeed, but for some reason the audio is crackling, when I play with headphones a little crackle is heard. What audio backend are you using in Dolphin? If you're using WASAPI exclusive, try a different one like Cubeb Find. 3 won't have any sound. I'm currently wondering what Backend and Shader Compilation I should use, as the docs isn't very clear as to which one it the best. There are some general guidance tips in the compatibility lists such as the Hyrule Field Speed Hack for Zelda: Twilight Princess. Right now I'm tinkering with it so I can play The Thousand Year Door, and I'm finding that I can run around 90-100% at 1080p. I'm relatively new to Dolphin, so I don't know much about the settings, but from what I've gathered is that when the audio backend is "Cubeb", there is no audio for any game, no matter what. Switch to the OpenAL audio backend (audio options tab). Any way I can fix this? (I’m kinda new to this so sorry if this is a stupid question) Is Enable Audio Stretching turned on? That will add delay as it builds up a buffer to try to minimize audio stuttering. Lastly, in Wii64-Beta 1. Is there any known working workaround for this issue? If it comes to it, I'll just manually pipe Dolphin's audio through to Discord using Virtual Audio Cable and share my full screen but I'd rather not do that unless I have no other choice. Btw here are my A place for discussion, news, reviews and DIY projects related to portable audio, headphones, headphone amplifiers and DACs. Fixed it right up for me, buttery smooth. And I haven’t seen a recent post abt the optimal settings on the newer Dolphin builds for a long time. 1 November 4 release. That's really all I can think of though if it's a sound based problem and your game isn't stuttering at all. 9. Audio plays on the host machine, but nothing on remote Moonlight client. 8x resolution. One post on google said to try setting an "audio backend" in the audio settings but everything in audio settings besides "volume" and "enable audio stretching" are greyed out and can't be clicked on. for my dolphin settings they're currently(not i'm using an older tv as my monitor hence why my resolution is so low) Audio Tab. There's definite stuttering, audio stutters and other things that make certain games a chore to play. for example, the music in Wii Sports Resort sounds fine, and is running at 60fps (reported by graphics driver and dolphin), until you enter the main menu, the framerate locks down to 30fps and the audio slows down and distorts. Friend recommended me switching from Dolphin 5. I use an iMac on OS X Yosemite Version 10. Reply reply CorkScrew222 In "Config" in the "Audio" tab make sure you have "DSP LLE recompiler" with audio backend "XAudio2" selected or some games in Wii64-Beta 1. 10-06-2020, 12:59 PM #3. As long as you aren't stuck with "software" you should be good. It's really annoying. Using version 5. ) OS (Mac, Windows, Linux) CPU (be specific, like AMD Ryzen 4800U, Intel Core i5-7500k) GPU (graphics card like AMD Radeon, NVidia GeForce) Are you using default settings? Actually, yes. for example i always used opengl as the devs said this was the most stable and accurate backend, but now i use dx11 as that is the best to use with ubershaders and nvidia. Ive tried connecting the headset to usb, monitor, and the regular jack with the same result. These two paths will be unified in the future, but this is how it works today. Dolphin, the GameCube and Wii emulator audio backend settings. Accuracy-wise and feature-wise (apart from multi-threaded rendering, currently available only on Vulkan), they are all identical and should perform While running a game with this backend, with the output set to the Cl1 interface, I can hear other audio from my pc through the interface, such as the sound Windows makes when adjusting volume, which I think indicates that dolphin is not sending an exclusive audio stream to the interface (or it's just not getting there for some reason). 0 13603 Beta (latest version as of 31st March 2021) ONLY FOR AMD USERS: In the Radeon Settings navigate to Game Profiles, Create a profile for Dolphin and Change Freesync 'AMD Optimised' to OFF. Im on Ubuntu 20. I am on a Linux PC (X11 not wayland) and look around in the settings for further improvements. 11. , and the hostile behavior of reddit's CEO, /r/DJs is locked until further notice. There was no skipping or anything. The audio backend I use is "WASAPI (Exclusive mode)" if that help at all. Audio stretching - off (I haven't seen much improvement with this in my experience) Graphics settings Video backend - vulkan Compile shaders before starting - on Backend multithreading - on Enhancements Scaled efb copy - on Per pixel lighting - off Force 24 bit color - on Disable fog - off Disable copy filter - on Dolphin Version: 5. It appears in Volume Mixer, but isn't affected by it and doesn't show any output. Legit had the same exact problem, did the same exact thing with the save states. Are there any settings or configs that help the… I'm trying to play Guitar Hero (3, 4, 5, and 6) and Rock Band (2), but the audio delay is making them completely unplayable. Do not touch a single setting, not even to add your games to the list. Vulkan is the best, but an s10 might be too old to have it. Specs: 12th Gen Intel(R) Core(TM) i5-12400F 2. Lower the resolution to the lowest possible, disable any enhancements (AA, shader), set the emulated Clock to ~ 40%, and try setting Audio Stretch on. In Guitar Hero the max lag you can set is 200ms, which is clearly not enough. The Dolphin wiki also notes no known issues, so I'm not sure what the problem is. Otherwise it would be really helpful if you shared other settings too which might reduce the latency. Been cycling through all backend compiler options again. My audio was working fine, but I was getting audio stutters playing The Last Story (made another thread about that, here. EDIT 2: Tried with Dolphin 5. 60 GHz Ram: 16 gb Simply put, im trying to figure out what backend to use when it comes to Dolphin. Jun 24, 2021 · audio_drv_list will control which audio backend is used for the QEMU audio subsystem, which is used but is not the primary output path today. Direct3D 12 is the only backend that doesn't micro-stutter on me (which is intolerable in 60fps games). Speakers (Realtek High Definition Audio) (beats headphones) Dolphin Audio Settings: DSP HLE emulation (fast) (have tried all the others) Audio Backend: OpenAL (i have tried other backends) (latency 2) Dolby Pro Logic II Decoder (i have tried without this) Volume: 100% Please help me, thanks. Nov 7, 2019 · XAudio2 was Dolphin's default audio backend on Windows for a very long time. Your graphics card definitely should be able to handle your settings. For the past few hours I've been messing around with the settings, and still can't seem to get either of the two Galaxy games running smoothly on my laptop. 0 and i have no audio in any game although audio works fine in the base dolphin 5. It seemed to be better than the hybrid ubsershaders option but I might be wrong. Even weirder, entering full screen seems to make the lag worse. domjam Senior Member. This is the second post I'm making, and I want to reiterate that I'm new to the world of emulation on Android. I am currently on 5. I have set my speakers as the default device for dolphin to play audio from as well as other audio devices that I have available. 0-1510, and using Vulcan as backend. Most of the video emulation code from Dolphin is unified under a common code path nowadays, so it's just a matter of testing and picking the backend that works best with your hardware combination. Running dolphin on a PC that is only a few months old. Posted by u/Nuggggggggggggg - 1 vote and 8 comments You could try using a different audio backend as in, Cubeb, Xaudio2, or OpenAL. Unfortunately, I'm getting sporadic lag spikes along with audio crackle/static (During Cinematics, Cutscenes, Title Screens, New Areas etc. Hello guys, When a game started either no sound coming out from the game (cubeb audio backend) or the game sound works fine (WASAPI audio backend) but causing to mute all other programs sound and crushes the media player in the browser. This makes changing the volume of Dolphin impossible. The problem isn't mentioned on the wiki so it could really be anything. For the record I was doing this with a GTX 750 TI, but my understanding of how dolphin works is that your GPU really doesn't matter much since it's not exactly rendering any advanced graphics on a gamecube game. Set the audio backend to WASAPI with a latency of 50, and choose the high-definition audio device from the backend settings. I've tried lowering resolution, and even changing audio backend, but nothing's worked in fixing the blaring sound. 1 surround) and it sounds so awesome!! I can make a small guide if anyone is interested since it surely was a journey to get it to work (mostly its an issue with Windows and whatever drivers you got with your mobo/sound card) Your device (snapdragon 720) is an entry level smartphone. Posted by u/Nagi0e - 1 vote and 1 comment If you play a game in Dolphin and the game is not running full speed, then audio SHOULDN'T be full speed. Which prevents other programms from outputting audio. ubershaders have to be taken into account too, where there are backends that work better than others depending on if you are running an amd or nvidia card. The Dolphin wiki doesn’t really go into details as to what is best for the android version. ) i was playing resident evil 4 for wii and was getting a lot of audio crackling for things like opening the inventory and jumping off ledges. For some reason, when the game is being played everything runs fine, except the audio has a noticeable choppiness and crackle to it. Is the Audio Backend dropdown list empty? On my portable install I see 4 devices: No Audio Output, Cubeb, OpenAL and WASAPI (Exclusive Mode). The Dolphin flatpak has had a few updates tho. Sounds streams fine but video doesn't come through regardless of fullscreen, windowed, video backend, etc. Can anyone confirm that Dolphin decodes it natively without needing an external Dolby Pro Logic II decoder? And if so, how to activate it in Dolphin? EDIT - SOLUTION: Close any game that may be running, and then in the audio settings, under "Backend Settings" change "Audio Backend:" from "XAudio2" to "OpenAL". Make sure you aren't running too many gecko codes. With a little magic & a bit of thermal paste, we have transformed into that poggers gaming lifestyle tech brand with products even your Grandma would . Using a virtual audio cable, I could only get extremely choppy unlistenable sound at best. 1, 1. exe before running Dolphin. I bought a new pc recently and installed dolphin, and I've been changing settings based on the guide on the dolphin docs. Not as fast as MMJR but better The Reddit home for PlayStation 5 - your hub PS5 news and discussion. Fresh installation of Windows 10 X64 1903, AMD display driver 19. I've tried changing the audio backend to OpenAl and upping the latency. 0-13178 and note OpenGL is the default backend for Dolphin. 0 (Latest Nightly Build) in order to play Skyward Sword in HD before Breath of the Wild comes out. I have a 1060, and Dolphin performance is just fine this way. the audio pitch is fine, but the speed is slowed You'd want to know what operating system they were using, is the sound card working for other apps, what have they got the audio settings in Dolphin set to, etc. The audio in the game normally lags and the fix I found online was switching to Xaudio2. Hello, I’m pretty new to dolphin but I got it set up on windows 10 on my 2020 MacBook Air, and I can play any game I’ve tried but the graphics and audio continuously stutters the entire time, it can get deal with it for the most part because it’s the only way I can play my favorite old GameCube games at the moment but it’s really annoying and I just found this sub so I was hoping Also check the shader compilation before start for lesser stutters, use DX11 or Vulkan for the video backend. Was using OpenGL as backend. Cooler Master was founded 30 years ago with the mission of making the industry’s best thermal solutions. Thanks in advance. Metroid Prime 1 works fine with Dolphin for handheld on 0. 10. 2. So far, I haven't been able to get game sound for my livestreams on OBS, though. To optimize the audio settings in the Dolphin Emulator, navigate to the Audio tab and select DSP HLE in the DSP emulation engine checkmark option. txt file in your Dolphin folder, by default Dolphin stores saves and settings in a separate folder named "Dolphin Emulator" in your Documents folder. xemu audio device will always use SDL for now, but the QEMU audio subsystem is free to use a different backend. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. If you use the D3D backend, I believe it also saves these shaders to a folder to use the next time you play the game. Try messing around with the graphics options,or configure a game’s Deterministic Dual Core to None or Auto. Members Online Current Desktop Solution. Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run titles smoothly. I was just wondering if there's some settings I could tweak to get better performance or if it's just that dolphin isn't fully optimized for the steam deck I experienced this as well. Hopefully, whatever the cause of this poor showing from the Vulkan backend in Dolphin specifically is, it'll be resolved sometime in the near future and hopefully before a major revision. This is done so that updates don't overwrite configurations or save files. The audio backend it is set to is cubeb and the latency section is grayed out and doesn't let me change it. Dolphin depends MUCH more on CPU power than it does on GPU. 1 and 1. Absolutely nothing from cubeb which is the backend that seems to be most frequently recommended. Backend Settings Audio Backend: XAudio2 (other options are No output and OpenAL Latency: 0 Volume: 100% I've also watched videos on YouTube where the game is run through Dolphin to confirm audio is possible and this isn't a known issue. 1Ghz backend: opengl, shader compilation: Specialized (default). Posts: 334 Threads: 21 Joined: Jan 2012 Mar 19, 2022 · Next to dolphin. Then, the audio from the game will be saved on a . Especially noticeable on a character like Mr. Scan this QR code to download the app now. All other drivers are up to date In settings, I have enabled "Enable Dual core", "Cubeb" audio, "DSP HLE emulation" and audio stretching (due to the slowdowns). i tried switching the graphics backend from vulkan to openglcore, which only reduced the crackling. Dolphin shows up in the volume mixer but isn't showing any signs of playing audio. Unless you have a portable. Cubeb does not output any audio when checking the application volume levels in… Audio isn't playing and all the fixes online tell me to change the audio backend, but I cant! All my audio settings are grayed out and uninteractable! comments sorted by Best Top New Controversial Q&A Add a Comment Most (if not all) GameCube and Wii games has the game speed tied to the FPS. Dolphin's new default audio backend Cubeb is an upgrade in 86K subscribers in the DolphinEmulator community. Audio Backend: Cubeb Anyone have any ideas what might be the issue? When I open the Windows Volume Mixer, the audio isn't just playing internally, it's not playing at all. Some games run fine, but some have some really weird bugs. Added a picture of my audio settings. There should be an option in Config to use a non-Exclusive audio backend. 04, there is no audio in games. Try testing with a dolphin install that is completely unchanged from what we provide. jotun Junior Member. - Dolphin MMJR - The fastest bar none, thanks to several hacks developed specifically for mobile gaming. If you have stutter issues, you can try using the "Audio Stretching" option in the same tab. When I installed Dolphin for the first time, my only issue was the audio which was easy to solve (oh, sweet days) just inputting some number value with Config - Audio - DSP LLE Recompiler (slow) / Backend Settings - Audio Backend: WASAPI (Exclusive mode) / Latency: 90 / Device: Speakers Realtek (or TV because I used to have it plugged in via HDMI). 2 LTS using Ishiiruka Dolphin 5. All other programs and audio devices work perfectly fine. 0-11991. 0-11105 as of writing and I now play on a Dell G5 15 with a Core i7-8750H, 32GB DDR4 2666Mhz RAM, a GTX 1050 Ti, and a Samsung 970 Pro 1TB for the Dolphin install with the ROMs on a 2TB SSHD. After a recent, manual update of my graphics drivers, both backends seemed to improve in usability. I have tried everything I have read and could think of, portable, fresh install, beta build, daily, every shader option, verified my files checksum, every graphics and audio backend, speed to unlimited and a fps cap in nvidia panel, vsync, gsync, render to main, skip draw, cpu speed, all of the per game check boxes, and probably more. It doesn't affect gameplay, but the audio is constantly crackling a little tiny bit. I've tried every combination of DSP emulation engine (including the LLE recompiler which the Dolphin wiki wrongly says solves this issue), audio backend, and latency, as well as trying both PAL and NTSC and poking around with just about every other setting, but nothing. Dolphin has a lot of tools that can help you out, especially if you launch it with the -d (debug) option. I fixed the issue by swapping to DSP LLE Recompiler, Cubeb with 28 latency. Reply reply Emperorerror Dolphin has two performance related configuration windows: Dolphin configuration and Graphics settings, in addition to applying settings per game via their GameINI. 0-11665 I’ve tried Vulkan, Direct 12 and OpenGL Audio backend: Cubeb Intel Core i7 2600 Nvidia GeForce GTX 1050ti 8GB ddr3 ram Windows 10 Reply reply More replies BigBossXDiana Version of Dolphin (visible in Dolphin's title bar, like Dolphin 5. Make and place a new txt file called portable beside Dolphin. We focus on education, discussion, and sharing of entry and mid level separate & multi component audio systems. 3 settings, the CPU Clock Divider option can affect how games start in Wii64-Beta 1. That card should run any backend about the same, the difference you mention is for mid to low end systems that struggle with most demanding games like fzero. I know this is old but it came up on google and I was able to figure out the solution so posting to help others. After months of rigorous testing. OP mentioned they're not getting any stutter, and the image shows that they're using an ancient version of Dolphin and OpenAL is known to have audio latency in addition to the 20ms latency value set in the option. Crossing my fingers in hoping the other backend works! EDIT: Yup! If anyone else has any issues with freezing, try changing your backend! Thanks nitrostwitch Check if you have WASAPI (Exclusive Mode) set as your Audio Backend. I've tried multiple different Dolphin builds (latest Stable, latest dev, Ishiruuka) and they all have the issue. "Exclusive WASAPI on default device" is the best audio backend choice for performance and lowest latency, but it comes at the cost of being the only audio you can hear. - Dolphin MMJR2 - A middle ground between MMJR and official. That fixed the issue for me but now my emulator crashes too often to play. If you aren't, that's just really weird, and I would maybe try switching to a different audio backend in Dolphin itself or updating your audio drivers and GPU drivers. 0-16101 I tried screensharing things like YouTube videos and other things that have to do with audio, the only crackling audio problem always appears in Dolphin for my friend, we already tried all methods online to fix this issue with no luck Mar 19, 2022 · Tried to latest Beta and Dev branch, my games boot fine but I have no audio at all. I would appreciate some help cause I don't know how to fix it, thanks. Thanks to everyone for the help. I have tried everything that other users of this subreddit have said and every setting in dolphin, steam deck, and power tools. And if you're really focused on lowering latency you also have the option of using the WASAPI (exclusive mode) audio backend. dsp emulation engine: DSP LLE recompiler backend settings: open al latency set to 100(read on another thread that bumping it up would help but so far its not helping that much) dolby bro logic decoder is on Im trying to fix the audio distortion but it wont let me adjust the latency for the audio. Granted, emulator updates might have helped as well. 0) and I’m trying to play Smash Bros Melee but when I choose the OpenAL audio backend the audio is out of sync. Otherwise you just need a faster computer. It was pretty much the only way to get decent low latency audio on Windows, plus it was a stable, consistent, and reliable; an obvious choice for default audio backend on the platform. Close all unnecessary programs including browsers and audio/video players. Perhaps it won't hurt to also ask on Dolphin's forums? For those unaware, selecting the "wasapi" option in the audio config tab of dolphin reduces the audio latency on PC (which is usually much higher than on CRT). Feb 17, 2020 · (02-12-2020, 12:38 PM) Legendkiller236 Wrote: Specs: GPU: RTX 2080 CPU: i7-9700K 3. Ah, I remember there was an update that significantly fixed audio latency, but you're running a recent version so it should already have it. We appreciate your understanding and hope to be back eventually! If things have changed then I can't find any evidence to support it, either here on on the Dolphin forums where more recent posts like the below still tell people to use D3D11 with Nvidia. When I switch it to WASAPI audio backend Im able to change the latency but I hear no sound when I load the game. Eternal Darkness has some texture bugs, which makes some character models transparent. I installed an older version 4. Dolphin 5. Here's the settings Try using a different Video Backend, found in the Graphics settings. Or check it out in the app stores This subreddit is for the budget minded audiophile that wants to grow out of soundbars, boomboxes, mini systems, portable bluetooth, lifestyle speakers, and PC peripheral branded audio solutions. But times have changed. Been playing on the dolphin emulator and I've been getting no audio playing for almost a week. Audio will play but comes out crackly. Use Dolphin version: 5. Yesterday, I tried using a Wii game for the first time, specifically Bully: Scholarship Edition. When I choose the XAudio2 backend, the audio is choppy. If you are, there is a much different problem that you're going to have to take somewhere other than the Dolphin subreddit, like the PC tech support one or whatever. This lets you react to certain audio cues in game consistently, like Falco's side B. Just got Dolphin working with DTS Interactive (True 5. I've been trying to run Galaxy 1 & 2 on the latest version of Dolphin, they seem to run okay but most of the time it would be running slow plus the audio stutters as well. txt) then run dolphin. Then the "Dolby Pro Logic II I am unable to get Dolphin Wasapi (Exclusive Mode) audio backend working while streaming with Sunshine. I discovered this completely by accident. 1. If you have delay issues, you could switch audio backend to WASAPI and reduce latency. I didn't mention what GPU I used, and you didn't mention what your CPU is. I've been messing with it for a while and cannot fix it. i tried D3D12, D3D11, and Vulkan and i don't notice the difference and i just want to know whats the best backend for my setup. I don't think there is much we can do. EDIT: Switching Audio Backend to OpenAL halfway fixes the issue. Went from 9 frames on certain maps to 40) Audio backend: OpenAL After changing the backend the game quit being laggy but the audio was still like this. It sounds like Dolphin using Exclusive Mode, which will prevent all other programs from outputting audio through the same device. My graphics card is RTX 3070, yet the FPS is low at 20 or sometimes even 10 and the audio is glitched. So deal with the slowdown, or you can use a build before we fixed audio and deal with crashes or you can try to make Dolphin run faster. If you want to capture the audio through external programs, make sure you're not using WASAPI Audio Backend (Cubeb or XAudio2 should work fine). I’m on PC (Dolphin 5. wav file located in Documents\Dolphin Emulator\Dump\Audio. I've finally gotten Dolphin configured correctly to get pretty much perfect graphical performance in Xenoblade Chronicles, but there's an almost constant audio "crackle" going on. Drag and drop the Super Paper Mario game you have into the Dolphin Window, does the audio work correctly? I don't seem to hava a WASAPI backend option, only cubeb and pulse. However, when using Xaudio2 dolphin crashes every 10-15 minutes. I recently downloaded Dolphin 5. 0 version of dolphin and were supposedly fixed with this version. 02 on my desktop and I have been getting some horrible audio popping. Hello everyone. Delroth is the developer who worked a lot on the audio system, so he may know something. In other words, whenever the FPS drops below 60 (or below 30 if the game is capped at 30 FPS), the actual game speed will slow down and audio will start cutting out no matter how high you set the audio backend latency. It's staticy, choppy, farty, whatever you wanna call it. Posted by u/Dillon8675309F - 3 votes and 1 comment Been trying to use newer versions of Dolphin on my computer but for some reason, I can't get Cubeb to work and I'm not sure what the problem could be. whttj ypzo wjqmp kydcc nhtrpfr bfhlv tmqx dwo riazt sdevfi