Dnd witch class reddit No other class does this so I figured it’s better to stick with precedent. The archetypes of this class are covens. Play a witch. Similar to how Wizards have schools. I have been playing D&D since my freshman year of High School 9 years ago and have loved it ever since. You've got a witch! All class you named can be perfect but even clerics or barbarian can make great witches. I'm tinkering with a witch build that uses sacrificial rites to regain spell slots and gets a specialised familiar that grants different buffs (hare adds speed, toad gives con buff etc) and subclasses based different styles of witch, occult (some demonology, and darker feel) hedge witch (more curse/team buff based) and I was thinking something the lines of voodoo, but need to read up on that a So, as far as your actual question of what best emulates the debuffing spellcaster class from Pathfinder known as Witch, I'd say ask your DM to play an intelligence-based warlock. Silence would be an invaluable spell for a witch hunter. Those being the other classes with a d6 hitdie and no armor proficiencies. I've always felt that the witch archetype was one that was missing from the core D&D classes and, while you can use the flavor of the artificer, warlock, or wizard to approximate it, I've never been fully satisfied. It’s just a pity that the witch class has been ignored for so long, and the arguments people propose to defend the absence of a witch class aren't really compelling. Harder to play a true Witch Hunter in Skyrim compared to Morrowind/Oblivion. Wizards and mages are better at everything those can do, and more Reply reply There's this YA series called "Witch Song" by Amber Argyle and I've always been obsessed with the magic system used in it, to the point where for my first dnd campaign, I gave an attempt at using it (the campaign was WILDLY homebrew and NOT great for an intro to DND, though I had a lot of fun. These Druids are often mischievous and cruel toward other humanoids. Pathfinder also has a Witch class you could check out. be a feat or a class feature for Just my thoughts on it, but I think Sorcerer is the strongest spell caster in the game in the hands of an experienced, creative, and knowledgeable player. Spells are balanced by the action economy, concentration and spell slots. Note that even if Witch is the feminine version of Warlock in English and Warlock should only be used as a masculine word, in DnD material female Warlocks are also usually just called Warlocks even though the correct term would be Witch. The Witch class has 11 cantrips The Druid class has 18 cantrips The Wizard class has 30 cantrips ! The witch class has 20 1st level spells on their spell list. You can make a witch quickly by following these suggestions. If you like the mechanics of one class but the spells of another, it is perfectly okay to move some spells to the class you prefer. 0 of my witch class!!!! Nothing too major has been changed: just small adjustments to make sure the class is as fun as it can be! this will probably be the last version for a while since most of the really big issues seem fixed and now it's more about the small details that ask for even more playtesting. Obviously any classes from sourcebooks too. And the hardest part is keeping the class the way I imagined without being overpowered, which is my biggest concern. The spell list is too long and a bit unfocused in terms of class identity. Hit Points. Started from the Yokuda wizards back in the day Basically im creating a witch class which is supposed to be some druidy wiccan thing which is supposed to focus on healing and has AoE healing… I know that it’s been done to death and can technically be filled by most of the other spell casters, but i’d like to see a witch class. for whatever reason the farmer destroys the scarecrow. ) Also, there are a BUNCH of homebrew witch classes out there. Furthermore, most players don't make it into 3rd and 4th tier play. Gather your party and venture forth! Oh crap, good catch, I completely forgot to put a time limit in on Life-Giving Aura, it’ll probably last a minute. I've read over the class and everything looks pretty well balanced, but I'm wondering what people have as far as direct experience with the class goes. While most wizards are very academic, the Order of Witches is communal, focused on spreading magic to rural communities. Get the witch esthetic and philosophy and choose basically any class. If you are willing to do a lot of work, you can probably port over the entire witch class to 5e, but that would be difficult. There's a lot more to it than that, but those are the core pillars of the class. At present, that platform only provides the means to build subclasses (as far as I've discovered, I could be completely wrong) so it feels like a heavy liftif possible at all. A Witch feels like they should get their powers through a bond/peer relationship with other powers, rather than a pact, or just inheriting it. I’ve searched on the dnd subreddits that I follow and I couldn’t find it. It's kind of a thematic sorcerer with a bit of warlock lite features. They've mentioned that Ame is a Witch class, which seems to be a thing that they have homebrewed (Brennan thanks some folks by name when the class comes up, but I can't quite make out the names he says). Potion Witch = Artificer: Alchemist. The witch class and 4 subclasses; Clairvoyant, shaman, voodoo and eclectic witch Crafts like potions, poisons, crystals and recipes Witch hunter fighter subclass Way of the occult monk subclass The witch class we made is based off real, factual witchcraft and feels like you're really playing a real-life witch. Make a list of the spells you want your witch to have. Second, choose the hermit background. Members Online best ranged archery class for a flying race? Hi guys, I made this new witch class. Hello! I'll start off by saying that yes I have googled this exact thing, and yes I've looked through all the conflicting reddit posts. There are also other home-made witch classes, even a $2. The witch and the sha'ir are both very bad sub-classes in my opinion. Even could just go wizard and roleplay that your spells are enchanted bullets on your gun (arcane focus), and you can even make some enchantments with Once I got to the spirit section at the end, I finally saw the value in the class, but quickly lost faith when I noticed the very limited number of spirits that can be bond on the class table. Witch Doctors draw their power from spirits and use that power to curse the living. With Mother's help she's learned to form connections with the spirits around her who in turn lend her magical abilities (basically just her witch class, its very cool!). Instead I have created the Hex feature that allows the witch to work towards debilitating foes. /r/DMAcademy is a subreddit for Dungeons & Dragons Dungeon Masters to ask questions - new and experienced, all are welcome! Help with Witch Class from Hidden Depends what you mean by witch, I personally can't think of any witch traits that can't already be covered by existing DnD classes. Members Online Thoughts on Moving the "Default" Setting to Greyhawk in OneD&D / D&D 2024 ? a witch had a fight with a farmer over something so she sent her crow familiar to convince the wild crows to eat his crops. /r/DMAcademy is a subreddit for Dungeons & Dragons Dungeon Masters to ask questions - new and experienced, all are welcome! Members Online Looking for Shaman and Witch class Basically just a lot of picking and choosing from other classes, like, mention a feature that is truly unique to the witch class This class really lacks a red thread, a common theme, being kind of a ranger without the connection to nature ——— Though to play the devils advocate, and to your defence, “witch” is a very loosely defined term Some of the stuff in the guide I sent is a little broken like the use of Possession which gives you access to the Wizards best spells with a short rest instead of a long rest. Commune with the spirits of the land and inspire your allies or debuff enemies with various enchantments/hexes (3rd level feature). By the way, I would suggest you consider making a subclass rather than a class. The class is supposed to take advantage of good prep time and rp encounters. So if you play a witch and decide to try and cast some spell without an item or incantation, you get disadvantage on the roll and the effect is lessened. There is some precedent for a static scaling method in other classes, namely the Barbarian’s Rage Damage bonus (goes from +2 to +4) or a Warlock’s Invocations (goes from 2-8, but we all know that Agonizing Blast is nearly required, so it’s really 1-7). Like, if one looks at the Homebrew Witch classes. It seems very based in fairytale and folklore, the spell list pulls from the standard caster classes and the cleric list as well, for that wise woman healing people in the woods sort of witch. The main one stood out to me are the ways they wove narrative / RP requirements into spell mechanics. 5/pathfinder, there actually is a witch class in pathfinder (which can port very nicely to 3. My DM and I are cool with homebrew content so if you know of any homebrew classes or subclasses i’d be super interested. It currently has about 3 and a half subclasses. Voracious aura was originally going to be a Con save at the start of turns for a minute with only 1d8 damage, but I switched it since Temp HP don’t stack so it’s instantaneous now and I probably shouldn’t call it an “Aura. Just some advice for the saving throws, the saving throws are split into two groups: the more "useful" ones and the more "situational" ones. Then see which spellcasting class gives you spells that match the effects you want. There was a Witch homebrew class that someone uploaded recently. A variant class in the DMG under making your own class in 3. In a more traditional sense of Wicca, Druid or even Nature Cleric actually would probably work better. This is a heavy revision of a 5e class created by Reddit user /u/Zarieth. You probably shouldn't give witches access to other classes signature spells (hex) and (wish) 8. Druid for nature witch, Warlock for a witch who made a deal with a devil, Wizard for Harry Potter "witches are female wizards" naming convention. A subreddit for D&D 5e and One D&D homebrew. Agreed. Hello D&D Reddit! This is my first time posting on a D&D sub-reddit. A witch without a voice or item wouldn't be as effective or even capable as other witches. The thing is i’m struggling to decide which class would be the best fit. Hi guys, I made this new witch class. This class doesn't feel even vaguely interested in getting into a melee so should probably have d6 hit die. "The witch class sucks, I'm only using two levels of it and the rest is warlock" like yah, you're not really playing the witch now are ya. Reflavor your class ability as witchcraft and you're done. Having been forced out of her home by witch hunters she now searches the world for a gatr to the Feywild that Mother had spoken about with a great interest. This is one of the better witch homebrews out there (not the one I use, but it's one of the better ones), but most people people passing through a subreddit don't actually read the content of it, let alone form a nuanced take on the balance before voting, they vote after looking at the cover image for a few seconds. It’s more so for the flavor to me dnd I’ve played nearly ever spellcaster (I’m a magic baby) but pathfinder brings so many more options to the table I want to explore and to me coming from dnd the witch is just a better version of running a warlock with a chain familiar makes me feel like nearly a full caster while sacrificing a few spell I'm working on a light novel featuring a clairvoyant witch named Christy, who is part of a homebrew class inspired by traditional witchcraft. Using the information you generated in Step #3, decide which class to use. Druids have 3 spells of 1st level that deal Being a spellcaster, there are often new spells to cope with so this is less egregious than it could be for other classes, but consider that a Hedge Witch gets 2 class features (and one improvement to an existing feature) between 10 and 20, while a Wizard gets 4, a sorcerer gets 5, and a cleric gets 2 alongside 4 improvements to existing features. But witches also need wands, staffs, brooms or any object to channel their power through. Maybe instead of book learning or pact making, it could be about taking power from other beings - your spell casting could be fueled by the souls of the dead, your familiar could be a spirit bound to you, hexes and curses and jinxes could be defined as The Seeker (Final Version) is out! This Homebrew Class Is A Fortune-telling, Full-caster, Intelligence-based Expert! With 12 Mavenhoods, Play A Prophet, Witch, Assassin, Super Hero, Inquisitor, Or Even A Resurrectionist; Gain Powers From Dying With The Mavenhood Of The Last Breath! [OC] To be fair though, blood casting is supposed to be used as a last ditch effort to turn the tide in battle as it reduces the max hit points of the witch. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Similar to the PF one but without the pateon-esque features. The Witch class will be built around the idea that magick comes from within as much as the world around you. I have 2 players playtesting it in 2 different games and they haven't broken anything so far lol. Gather your party and venture forth! It's really hard to think about those rl inspirations of magical traditions into DnD's Arcane, Divine/Nature and Ki system. I definitely think reflavouring is a good idea, and that's always my first port of call. I've never allowed a homebrew class before, so it's a cautious subject for me. yeah fair enough, looking through it it looks like they took the old D&D class and made it less complex for the sake of 5e, looking through the spells, they're very divine which is the norm for a witch, and the spirits do not seem to be anything broken, between that and their limited number of spell slots, it seems like it'd be easy to balance around as if it were a classic class. If you google "DnD 5e Witch Homebrew" there are a bunch of results! Well, if the class isn’t entirely fleshed out I can suggest finding inspiration from pathfinder’s Witch class (with suitable trimming to make it fall in line with 5e) If you need setting ideas what’s the tone you are going for and it might be an idea to work from there and ways to achieve it along with putting ideas that can fit in the The hallmarks of the class are vastly empowering the utility of the Hex spell and permitting characters to concentrate on more than one spell at a time beginning at 5th level. This 22 page document is the largest and most involved home-brew I’ve done to date. I think part of the gameplay loop for the Witch after a quick look over is that you throw a Hex onto someone, Cackle then throw a spell onto them if you have Insidious Spell. It sounds like your player would like the Walrock Homebrew Full Moon witch. It even works with the idea of the Witch having knowledge of dark rituals, incantations and magical books, but in a more “primal” and less “academic” style of the traditional archetype of a Wizard in D&D. Here are some homebrew spells I'm working on for a homebrew witch class I have in the works, any and all feedback would be greatly helpful Thankyou for taking a look Edits will be made as per suggestions Cackle curse cantrip Casting time: 1 bonus action Range: 30ft Components: V Duration: instantaneous Artilleryst artificer + wizard (enchantment, evocation) can work for that. I expect there are a number of OGL or DMs Guild products that do specific new classes or subclasses or feat options to get a witch concept. I'm joining a new game soon, and on top of the regular classes, the GM is also allowing classes from Mage Hand Press. 282K subscribers in the UnearthedArcana community. Gather your party and venture forth! Members Online The Witch spells has some amazingly creative mechanics built into them. I'm also curious why the Witch only starts out with 2 cantrips known? I know this may seem like an attack on D&D, but I assure you it’s not. For a hedge witch, Druid is a good option. thanks for the feedback! yeah, i can understand about the colors. I've made witches as clerics and wizards and they do very well in those classes. Pathfinder 2e also has a dedicated witch class that functions kind of like 5e's Warlock except they use INT instead of CHA. Witches often have books containing secret, ancient, or forgotten knowledge, and are also commonly depicted as having familiars and animals that serve them. First, make Wisdom your highest ability score, followed by Charisma. So if any of you have any tips for how to make a morally dubious scary black magic witch please let me know. Hey folks, I've been working on a class based on Sir Terry Pratchett's famous Discworld book series. Witch Class I cobbled together a witch class for my DND campaign and turned it into a pdf Class wise, basically any pure caster is fine probably. Think of the nicknames. For a more 'hollywood' sense of witch, warlock or wizard is a good choice of course Well. The class is the Witch, a caster who's power comes from understanding the world and people around them. level 1-10 characters are by far more common, and those levels deserve more focus than the later ones. It's a first draft but I drew a lot of inspiration from the already established homebrew witch classes (which are awesome) but I wanted to try and implement the more classical image of witches brewing spells over cauldrons, surrounded by their many familiars. Granny Weatherwax is a druid. There are only 2 spells that deal any damage. The DM had listed allowed classes and was very specific what he wanted for his party (AKA a balanced party, and one suited for the world- which is based on a movie) I had never heard of witch hunters, and one of the choices was witch hunter with the stipulation of only being allowed to be order of the mutagen. It just depends on what you want your witch to be able to do. I think a witch could be any spellcasting class, re-flavored. But doing a mix of Divine Soul and Warlock would get you some pretty fun debuffs. Anyone else know where to find more info on the I mean, there's pathfinder 2e. New classes aren't gonna be for everyone, and thats fair. For a mixture of those concepts you can multiclass between things. I own all of them now, but I'm curious- how are they? Witch and Binder both seem neat, and the others still seem cool, but I'm curious to see if anyone has any strong opinions on them in general. The Witch is a concept I thought was interesting: A class oriented around debuffing the enemy and buffing your allies, which as far as I know isn't really a focus with any of the other classes. The Witch Blade was designed to be a Gish class that could fill in almost any role in a party composition. Just make a short list of the effects you want the witches'' potions to have. That said, you don't want a class that can't be played except one way. With Alchemy, Headology, Borrowing, and other fun abilities, I think I did a decent job getting the Discworld witches across. That’s what I do. Now originally the dm was prepared to set her up as a warlock but she liked the mechanics of the druid more. Nature/"Hippie" Witch = Druid. if you look at each class and the saving throws they get, you will notice that every For instance a witch that communes with the dead and has a more supporting role? Try the College of spirits bard. It's a tasteful and unique class, but I don't think I could use it over any of the vanilla classes and feel good about it. The class would be a Witch class modeled after the idea of Tasha: similar to a wizard, but accessing the same weird "weird magic" as hags, granting greater versatility and weirdness than existing classes. I have players eager to try it in an upcoming campaign, and It's been slow at work, so I decided to work on a Witch Doctor Class for fifth edition. I want to create a character that has pagan-y/mystic flavour, but I wasn't sure wether to go druid or cleric. Please check it out! And of course the class is made within the 5th Edition format. Some of the major revisions include: spellcasting ability; Coven progression and Coven features; Familiar features. some have a similar magic e Witch's Craft: A series of minor magical items that you can create, including flying brooms, protective cloaks, and spying necklaces. And honestly I'd appreciate the extra set of eyes/playtest ability and to know whether other DMs think about it's balance. The witch learns from her familiar(s) (yeah, multiple) but records what she learns in her Book of Shadows. And as Comrade_Jenkins said, an Artificer could work pretty well. Really, always a matter what one personally wants from a Witch. Go some kind of druid, like a spore druid for a swampy witch. Plus theres Blood Hunter; its not exactly official, but having it be on D&D Beyond is pretty close. Was expecting to see more curse like spells, such as bane and slow. It also fit the common idea of the "witch". You could make the argument that a female warlock or wizard (depending on how you feel witch fits in against those masculine/neutral names) is a witch, but I kind of feel that there could be some cool design space in a Witch. I'm new to homebrewing, so there's bound to be a lot to correct. That being said, when I eventually run a discworld campaign and start adding witch characters, the more prolific witches will likely get their own subclass (using the class im developing as a guide) that is locked to players, with the ability to learn nerfed versions of their features as feats. The thematic of the class is really interesting and is also well explained. I'm wondering if, in time, someone figures out a way to add the class to D&D Beyond's Homebrew library. As a Witch you gain the following class features. I'm not sure there's an actual "best" answer here. I have expanded the Witch Brew section and added two more pages of brews but restricted the spell list to reflect the change in focus. RL traditions wander across these lines pretty smoothly, but if we're creating DnD classes, we want to makes things as unique as possible. Personally, I like the concept of a witch much better as a wizard subclass. Female spellcaster? Boom she a witch. Hi everyone! :D Here with a new and improved version of the Witch class! Hope you all enjoy it, and I'd love to hear what you guys think about this new version! Don't forget you can check the change log at the end for all the things I changed! Thank you for reading the class! If you like it, you might also like some of the other homebrews I Hey if your DM isn't entirely opposed to homebrew, you could try this witch class that I made myself. Find out which class works best for your The Coven feature is not that easy to replicate on dnd, but you could go with "you can make a civen with other two casters, while within 60 feet of each other you can cast spells prepared by the other casters using your own spell slots". So if her familiar is killed she is ok (well) , but she can't learn new spells, only the ones she already recorded in her books. I'd like to present a new D&D class for 5e: The Witch. Satanic Witch = Warlock. I've been sitting on a witch hunter build for a while. Pf1e (at least) has the witch class. Cleric would work decently as a "communing with the spirits" witch. Alchemist’s supplies are now included in starting gear. -Inflict wounds and witch grasp* The Druid class has 24 1st level spells on their spell list. This class is already dependent on multiple attributes, no point in punishing the player for not having stellar overall stats. Play a divination wizard with a frog familiar for the fortune teller style of witch. There are sub-classes of the four basic classes. I don't know of any homebrew witch classes, but if I wanted the flavour you just described, I would go Warlock. I'm still trying to figure out the "Calling of the Wild" subclass as it's similar to the Swarmkeeper Ranger UA subclass. I've always wanted to play a Witch class in DnD because it feels more empowering than Warlock or Sorcerer, and less restrictive learning than Wizard. 7. Alternatively, if you are using 3. Make a short list of what you want your witch PC to be able to do. Not the best out of all the witch classes out there (and there are a lot), but it's one of the better ones. 6. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One… The Wicked Witch Race: Human* Class/Subclass: Wizard/School of Conjuration* The Wizard of Oz Race: Human Class/Subclass: Wizard*/School of Divination* Note: * means that I am unsure if it fits or if there is a better representation and thus need input or suggestions In 5e, we have sorcerers, warlocks, and wizards, but I feel that Witch is an interesting class possibility. But if he’s wanting to make a new class that is both unique and still encompasses the huge variety of paths of witch can walk (especially if you’re wanting historical and regional accuracy), honestly, he’d probably have more luck making a witch background option. All other classes cap at 20. It is a support class that alters how the game can be played, which in my opinion, is the point of writing new classes A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. seeing the classes at each level side by side would be interesting! thats another great idea. Witchers gain proficiency in all weapons, rather than only melee weapons. 6M subscribers in the DnD community. This is a concept I've seen a lot of as a full homebrew class. Whatever class you wind up using, make your PC introduce him/herself as a I'm looking to build a homebrew witch character. The Witch Doctor You may choose this druid subclass in place of one of the druidic circles when you reach druid level 2. 00 one from Dungeon Master's Guild that you may find valuable. I don't think mage slayer is actually that good of a feat if you play smart. One of my inexperienced players saw the Critical Role with Vin Diesel and really wants to play the Witch Hunter class. Determine which classes have access to each spell on the list you generated in Step #2. changing class spell lists is, mechanically, fine. Or the artificer with potions for the potion master witch yes. I used the homebrew witch (variant) class on dandwiki, which is broken as fuuuuuuck so needs heavy DM editing. Mechanically speaking, the class is unique enough (I'll talk about this later) and I feel like it can have its place in 5e. For example, you can play a cleric that does literally no healing; you can play an artificer with nothing but damage options; you can play a bard that never learns a healing spell; you can play a wizard that never does damage. Fun and smart additions to… Look at a list of spells for all spellcasting classes. I think Baba Yaga is a patron for warlocks in DnD. You can also take abilities to brew potions and oils in a cauldron Classic witch mythology on earth has them as "brides of Satan", while most Hags in DnD are categorized as Fey, so I think either Fiend or Archfey make for great patron options. Alternatively if you hop onto the unearthed arcana subreddit people have definitely made an HB witch class which is a little more explicitly boil and toil inspired I think Umbra Witch - Alternate Monk based Class for 5e Umbra Witches, usually born into an all-female umbran witch coven, utilize powers granted by their training along with supernaturally skilled reflexes and magical hair called ‘wicked weaves’ granted to their coven by the demonic queen of lust ‘Madama Butterfly’ to dance and defeat anyone Page 13 from Monster Mythology describes witch doctors as a class who use a combination of priestly & wizardly magic (a bit like a cleric/mage multiclass). If you're going for a classic occult fairytale witch, I would go Warlock. Vhuman with resistance (wisdom), 5 levels of ranger (never sure on subclass so probably gloom stalker) and the rest as order domain cleric. I made this new witch class. Depends what flavor of witch you want. I thought druid for obv reasons (worshipping nature etc. I looked at the 477 spells in the Player's Handbook, Xanathar's Guide, and Tasha's Cauldron since those are the 3 books I have (I know this class gets some spells from other sources, but it is not very many and does not really change the main point). This is the third draft and I have decided to remove the Witches Brew aspect of the class due to a rather large alchemy mechanic supplement I have almost finished that renders the class feature somewhat moot. Here is the new and improved version of the witch class! For those of you who already have checked it out, the changelog is at the end, and for the people seeing it for the first time, hope you enjoy it, it was made with love haha Matt just released his very own creation of the Witch Hunter class he made specifically for Vin Diesel when they played their game at Nerdist last week. Hello everyone! <3 I'm back with version 6. As Felix said, ANY Druid can be a great Witch, though I tend to feel like spellcaster-archetypes fit the Witch-theme a bit better, especially a Swamp Land Druid or a Shepard Druid summoning wicker-constructs fueled by Fey spirits. This is the second draft and I have decided to lean into the ritual casting aspect of witches. It's a question complicated by the cultural baggage of the word "Witch" in fantasy, pretty much any female magic user is called "witch" or "sorceress" ( I know that's not universally true, but holds up on balance ) so almost any spell casting class could be a Witch. 5). There's a witch class there who is focused on having a magical familiar and casting hex spells on other people. He used not only the movie The Last Witch Hunter for inspiration but also the Witcher series. A lot of the abilities, invocation and spells are very limited (once per short or long rest) and I would simply say that as part of using them I take a potion. There is in fact advice in the Dungeon Master's Guide saying exactly this. If you know what you're doing and you're creative you can do absolutely ridiculous stuff with a Sorcerer that will completely outshine an equivalent Wizard because Meta-Magic adds so much flexibility. It's nowhere near complete: I need to clean up the spell list, I need to replace the level 20 feature (just can't think of something good; there was View community ranking In the Top 10% of largest communities on Reddit. 5, maybe 3. ” Clerics are only churchy because the majority of people in the US (and thus, a majority of dnd's consumer base) are or grew up Christian, and so their ideas of how religious groups are structured are heavily tied to Christian church structure. You don't have to do it all and try to make a multiclass that won't work, work, to make a particular class I'm looking to either create or, ideally, find a class/subclass. Witch doctors may only cast spells from 1 school of wizardly magic, and cast wizardly magic at half their overall priestly level (fractions rounded up). Hey guys, I could use your feedback on this class that's based off the Witch Doctor in Diablo 3, a class that's always fascinated me. The Witch has a unique connection to the magic of the world. Joan of Arc was a paladin and she was burned as a witch. BG3 is the third main game in the Baldur's Gate series. It's all in the way you flavor it. You could probably take any caster class and spin it into a witch doctor; let's try! Bard: Otherworldly chants and drums evoke the deep primal powers of the spirit world. Actually not a bad one to add to the list. Definitely deserves a rank up there along with the great witch classes and subclasses. I've been messages a good homebrew for the latter; a witch class that focuses on filling spell slots with spirits for passive effects, which looks cool. While warlock is an obvious choice, artificer works surprisingly well! Mild reflavoring makes those infusions into a witch imbuing items and totems with power, the spells list lends itself to one who works with spirits and the essential nature of things, and the limited casting actually makes sense for the kind of witch who uses their power to strengthen themselves and others on an You can make any spellcasting class a witch. . Witches’ magic isn’t inherent–it’s learned–and focuses on bending existing magical forces rather than creating new ones. farmer puts up a scarecrow and it works for a bit, but the crow familiar causes the wild crows to not fear it and see it as a friend. So far the only unique mechanic I've seen is the Witch Tokens based on her Proficiency bonus. 3. 111 votes, 35 comments. Nicole, Nikki, Nick, N Kelly, Kells, K, It’s what helped him pick between Carlos and Randy. Spellcasting: The witch is a full spellcasting class, with access to many spells to create a dark (or simply unrestricted) spellcaster, such as Hex, Inflict Wounds, Bestow Curse, and more. Hit Dice: 1d6 per Witch level Hit Points at 1st Level: 6 + Constitution modifier Mar 25, 2023 · Any spellcaster could work. Here is what I do with my witch classes. I made a cleric into a Halloween-style witch and re-flavored her spells. With the Magical Secrets feature of the Bard, especially college of lore, you can get access to spells from any spell list to really go for that flavor you're looking for. Has anyone seen any cool homebrew creations of a witch anywhere? I once saw one that had a broom as a familiar but can't find it anymore. Still to this day my favorite class, traditional Witch Hunters which I believe we're Redguards, they used magic, just not Conjuration, so no Necromancy or raising of the dead/demons. Class Features. However they get their archetype 1st lvl like sorcerers and clerics. It was really well done and they had it so that the witch functioned similarly to a warlock in that they had limited access to higher level spells. People upvote pictures, not content. Most of the part of this is on the roleplay, just be creative. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. this makes the crows sad they beg What would be your suggestions for a Witch Doctor class? I only began thinking about it because of the Witch Doctor in Diablo 3, and how fun it is to… I'm currently working on a Witch Class of my own. I've even looked through some of the homebrew Witch classes, and while some of them are cool I believe that any of it could be done with stuff already in 5e. Hi :D! I've been trying to make a discworld-inspired Witch class for DnD 5e, and I thought I'd share it here :] It's still v much a WIP (i haven't even started on the subclasses), but any feedback or ideas would be great :D Here's the link to the pdf If you think a witch class is missing in 5e for you, don't let my personal tastes stop you from making what you want to see. Experience the Witch class--a novel, fully realized homebrew supplement for D&D 5e. In the Holmes basic D&D book on page 7 it mentions a witch character class for AD&D: There are a number of other character types which are detailed in Advanced Dungeons & Dragons. The class comes with 6 fully completed subclasses (or, "Covens"): - The Concocters Experience the Witch class--a novel, fully realized homebrew supplement for D&D 5e. Some have items, other familiars, some are more Wizard like. Harry Potter Witch = Wizard. ), but I felt like it lacked a bit of the religious/deity worshipping, and even maybe dark ritual aspect that clerics can provide. 0, has the witch class. Anyway, that’s it for me, guys. As the title implies I bring up the idea of a witch character/class. Then pick the spellcasting class that gives your PC the most spells you can re-flavor to your own use. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. At the end of the day, you should always play your homebrew to see if it's balanced and don't let strangers on the internet be the final word. I think i went more for class identity over readability so I should reconsider that. the useful ones are dex, con and wis, as these are the three most common saving throws, and the situational ones are str, int and cha, as they are far less common saves. Recently in a game of Curse of Strahd a friend wanted to play a witch. most of them are so different. It has worked out well for me for the last few years decades. Perform daily rituals to temporarily learn hexes (6th level feature to learn a spell from any class). Be a witch. i got a much better idea of class power spikes by doing this so I think that would help! In Harry Potter, “Wizard” and “Witch” are the gendered terms for a spellcaster, so I could see Wizard working. I guess mechanics I'd expect would be specified potion brewing or perhaps much more spirit-based stuff. Enjoy! Jun 9, 2021 · I could see doing 5e versions of the Pathfinder witches as 5e core classes (warlock, wizard, sorcerer, and even druid could fit well). Keep it there, as WOTC have put, 5th edition is about making heroes, not demi-gods. Hope you have a nice day! I would be quite interested in a Witch class. I'm just curious about why the Witch's spell list doesn't include Mage Armor? Might be something I'm missing, but it seems like a pretty natural fit since both Wizards and Sorcerers get it. While the novel doesn't directly take character levels or slots into account, I want to organize her abilities for consistency as the plot progresses. For my game one of my players really likes the vibes of witches in Tv shows like Supernatural and American Horror story and wants to play a witch PC… A great class all in all and something I'd actually let people play without too many modifications. I don't think I'd go as far as to say that new classes aren't in line with 5e's design, considering WotC has attempted to make 2 new classes since the games release (Artificer and Mystic). tab wvsg iow bpno avdvt geecwmm yehae cofitv eabtdci aktqkz