Attack power wow classic reddit. The coefficient is your normalised weapon speed, 3.
Attack power wow classic reddit 5. Attack power just gives you the attack power; it’s not inferior to str, it just the final conversion. Fucking rekt all of STV. Obviously stam is good, and the extra crit chance is nice too. 4 Attack Power at higher levels once you max out the Heart of the Wild talent. Now you will deal: (140 attack power/14 ap per dps)*3. I just tested this, with full gear on, at ~700 Attack Power, I gained 150 Attack Power from Blood Fury. I think the cutoff is around 1500 AP when Rupture always does more damage than eviscerate, even on low armor targets. 5 speed weapon with a damage range of 50-100 and 900 attack power: 50 + 2. This is the base damage of your weapon. So, every so often, I see linked in this sub or elsewhere on the internet, things discussing or related to attack tables. Druids, Paladins, Shaman and Warriors gain 2 melee Attack Power per point of Strength. For levelling agi is better cause it gives you armor and dodge on top. Originally this meant that an ability that did 100% attack damage did +2 damage with 14 attack power with a 2 second attack speed weapon and a 4 second attack speed weapon did +4 damage. Strength is not a valuable stat if your main role is healing, however tanking gear rarely has intellect on it, so Divine Intellect gives little extra mana, but Divine Strength doesn't help your threat generation a whole lot since I've heard others say get to 30% crit unbuffed and then focus str and some say get as much attack power as possible for big bloodlust procs. Good fun! For non dagger 1 handed weapons with 2. Works like this, Madness of the Betrayer (example) will proc more often per auto on a slow hitting weapon so fast hitting guys would not gain too much of an advantage. Agility is a very valuable stat because it also scales with certain buffs. 0 speed would mean +30 damage per hit. They do NOT scale off of any modifier from agility/etc besides weapon crit and talents. Yes it is. Thus, attack power and haste will give a greater DPS increase together than separately. Agility will be your main source of Attack Power and is the best stat to maximize outside of hit and critical If you have "attack power", it means all attack power, ranged included. Sadly all the info that comes up is from Blizzard's Classic, so here I am asking you to share your knowledge or the posts you might remember. I equip cloak of of the black baron 15 agi + 20 AP My melee AP goes from 707 -> 742 = 35 difference, 20 from AP 15 from AGI As phases progress and gear changes this may also change. Members Online Wake up honey, new Cataclysm Classic loot exploit just dropped (kill heroic raid bosses multiple times in the same id due to them respawning) The DPS listed on the weapon is just your weapons average damage divided by it's attack speed. From what I understand, agility increases your wand crit chance. 5 Attack Power. My highest spell power being 100 fire damage caused my pets to gain roughly ~57% of my spell power as attack power and ~15% as spell power. If they do take the 12 agi 12 Stam. " I imagine a shaman tank with Way of Earth + dual wield Rockbiter would be basically impossible to pull threat off of though. 0, Bear is 2. 4 extra damage per attack, or **14 dps**. At 60 it depends on gear. Do the higher rank thunder clap abilities generate more threat? If they do is it because of damage? I am currently trying to dungeon tank in arms spec (low level 22) and I'd rather not spend the money on thunder clap as it is an expensive ability I'd like to just keep rank 1 but if it generates more threat at higher ranks I will learn it. With no buffs and by yourself, 1 Agility is worth ~2. [The following is just a transcript of the video]: So, turns out there's a way to check whether an ability, item, or spell scales with Attack Power, Spell Damage, or Healing and by exactly how much it scales. As for attack power vs agi stam, its just a balance. So go with whichever one you prefer. You could figure it out with some very complicated math. It's all intellect and it auto converts into spell power which I hate. Also using a sharpening stone on the weapon will increase the damage on ranged attacks. I know that 3/5 improved demo shout plus screech is enough to reduce a boss's attack power to ~0 in a raid context. higher EAP) the more attack power you have. Again let's consider you getting 140 attack power, but you use a 3. "Ranged Attack Power" buffs only give AP to ranged so useless for melees. So for 15 seconds of a fight, Orc's only have 8 less attack power than their Alliance counterparts. Attack power's linear growth means that it's worth less the more of it you have, while Crit and Hit will remain more or less static. For some reason, this buff can be increased by 30% from the Improved Inner Fire talent in the Priest's Discipline tree to give a total of 52 Attack Power instead of 40. 2 extra damage per attack Unless it changed in SoD, Vanilla Shaman got AP from STR not AGI. They scale off of weapon crit only, which generally comes from agi. For pvp aginis better especially for daggers cause crit is #1 offensive stat for dagger pvp. Nov 19, 2024 · In Classic, there are five primary stats: Strength, Agility, Intellect, Stamina and Spirit. It may be that slightly lower DPS is worth the other advantages Agility confers, such as crit and avoidance. Get the Reddit app Scan this QR code to download the app now 6 damage is 85 attack power. Not at all. Hit is hit, attack power is attack power, etc. I think Attack Power > Agi > STR. In Cat Form, this is bumped up to 2. Removing shadow damage gear did not affect my pets as long as my fire damage remained the highest. With no gear on, at 310 Attack Power, I gained 77 Attack Power from Blood Fury. The slower the speed of the weapon, the more damage you gain from the attack power multiplier. Claw attacks are pretty similar to unarmed attacks with a few key differences: Forms modify base attack speed. Doesn't it hit a diminishing return after a certain amount of +attack power? I've seen it happen as I have a +20 attack power staff and damage barely goes up anymore after getting benefits from a strength of earth totem or such. ” But what exactly does “base melee attack power” mean? Dec 12, 2007 · Agility is superior to your dps than AP, because it gives attack power AND crit. 4 speed, the value of 1 DPS is exactly equal to 14 attack power. Had a sword rogue who's normally top 5 overall dps on my server raid naxx with us last night, he's literal bis with THC and Gressil and I beat him on overall with my far from bis mage. Furthermore, if you have Blessing of Kings on you (which you probably have 99% of the time in raids) it is increased to 50 * 1. The adamentite sharpening stone increases ranged damage but only melee crit. I went through the trouble of comparing slow vs fast 2-handers and they seem the same to me as far as the dps and kill time go. Cat is 1. When you re 60 it gets complicated depending on what you re doing. The problem here is that by default with no gear/buffs I can from 44 to 132ap in cat form. 0 speed would mean +10 damage on each hit, whereas +10 dps on a weapon with 3. +10 dps with a weapon with 1. And as the text states, your weapon power and main stat (str/dex/int) get factored into the calculation of your base AP. blizzpls- what do you honestly have to say about this? is this the intended experience that we pay for? 4. For slower weapons, the value is greater because it increases instants slightly more. Crit is the most valuable stat up to the crit cap, that varies based on your hit but that's likely in the low 40s for white hits. Blood fury on a level 25 rogue increases attack power by roughly 32. Agility: Each point of Agility provides 1 Attack Power in Cat Form, and provides 0. As a prot pala, at the beginning of Outlands, I got some pieces of plate gear with good stats and +spell power, which I understand is what I need to make damage and generate threat. Yeah, more attack power or spell damage raises the base that gets multiplied by Crit or Hit, but in most cases at 60, you'll just see better returns from extra Crit and Hit. Blessing of Might. Members Online I leveled my druid from 80 to 85 purely by archeology trying to get the dwarf caster staff, and I still don't have the dwarf caster staff The number intended here is supposed to 1 point less than what's necessary for 1% crit chance) > +37 attack power (I THINK Agility gives 2 points of attack power per point, so 37 is 1 point less than 2x19) Currently sunfire scales with spell power for caster form and with attack power for feral forms. 5 damage. 4 = 240 Non-Normalized: 100 X 2. Strength gives you the raw attack power from the conversion. If they're the kind that if they got something and hooked you up with it, reach really hard for a conscience and be good to them too. A community for discussion of World of Warcraft Wrath of the Lich King Classic! tl;dr all about auto-attack tables for melee. ? The buffs you give as a support are based on your "default" (in the game text) or base attack power, which is the "basic attack power" number you see when you hover over your attack power on the stats page. Pretty much. 1 spell power = 1. The "Attack Power" buffs on gear give AP to both melee and ranged attacks. Just a couple examples: If you have a 2. You can heal as enh, just make sure to collect +int+spirit gear and have it in your backpack (even cloth items is fine). 5 strength. Applying SotC + 3/3 HotC, we will have 885 Attack Power which results in 265 Spell Power + 92 Holy Damage > That's 357 Spell Power for our Holy abilities for 1 minute O. Also anything that makes an enemy take more elemental damage will cause a wand of the corresponding type to deal more damage. Agility and Strength, acquired from Gear, increases base Melee Attack Power. Members Online Some of you are losing your minds at how strong Tank damage is right now because of Vengeance and I just want you to know that this is exactly how it works - Do not witch hunt your DPS players because of it. This looks great! I have been wanting an addon that will add into the tooltip how much attack power, dodge, and crit is provided from base stats like agi, strength etc, preferably just a simple comparison of the net result in either a green or red colour at the bottom of the tooltip. Thus, Blood Fury scales with Gear Official subreddit of Asmongold (as seen on Netflix) aka ZackRawrr, an Austin, Texas based Twitch streamer, YouTube personality, and gaming organization owner and content creator of One True King (OTK), a group of mostly Austin, Texas based content creators and owner of Starforge Systems, selling prebuilt gaming PCs. With buffs like kings, 7 strength is more than 14 attack power, but without buffs 7 strength is 14 attack power. If you hear like a Paladin SoR will be slightly ahead but about even, if you gear like a Warrior SoC will be better. +96 attack power in total. Intuitively you can think of this as the stronger your attacks the more valuable it is to miss less or crit more of those attacks consider an extreme example. A community for World of Warcraft: Classic fans. Strength increases the amount of your melee attack power, and how much damage you can block with a Shield. Members Online. Warriors, Shamans, Palas, and Druids had STR as their main melee stat (2 AP) - Rogues were a bit different, and relied more on Agi. 1* 300)) x 2. Someone in-game said that warriors should want a slower 2H weapon "because it will make your abilities hit harder". The "Attack Power" buffs on Fengus Ferocity, Dragonslayer, Firewater and Juju Might give only melee AP. 7. The coefficient is your normalised weapon speed, 3. Armor, talents, and other effects will modify this, but ignoring those, this is the most basic formula. The change to AP from AGI came from the Devs wanting to make itemization easier -- shaman could use hunter armor and rogue weapons -- in later versions (possibly TBC but definitely WotLK) Maybe you're just confused about how attack power works. Thanks for any help! Share Add a Comment Attack Power coefficients. Makes sense. Druid, Paladin, Shaman, and Warrior: 2 melee AP per point of Strength Rogue and Hunter: 1 melee AP per point of Strength Agility (Attack Power) Hunter: 2 ranged AP per point of Agility A community for World of Warcraft: Classic fans. If you find yourself dying too fast, consider more stam. I main survival in retail, where it's basically a useless dump stat. I'd assume it's similiar to the benefits a warrior would get, as that's what i play, and it gives me about 6-7% increased white damage, so divide that by cooldown or by Yes it counts as ranged attack power. Rupture gets more bonus dmg from your attack power (scales harder). Any time the game says weapon damage, what it means is the average per-hit damage of your weapon plus your attack power times the attack power coefficient. Well spell power hardly exists anymore really. There are only 6 abilities that gain damage bonuses from your attack power. its more about having the gear for healing, than the spec, that lets you heal. With all available buffs, Alliance rogues are ahead by 45 attack power. I've been trying to find relevant information about the actual difference of attack power reduction in WotLK PvE (-410 AP vs. 7 for all non-dagger one-handed weapons, divided by 14. Strength: Each point of Strength provides 2 melee Attack Power while leveling. o (140 attack power/14 ap per dps)*2. Stack attack power, hit rating, and agility. Across my years of vanilla/classic wow, there has much been debate on SoR vs SoC and when to use them according to your weapon. SoR scales really well with spell power and SoC scales better with attack power. To preface this post, i am not debating on whether or not to use SoC or SoR, but to tackle the misinformation that i have seen across tons of mainstream websites and guides regarding this issue. 8 = 280The non-normalized attack really shines when using a slow weapon, and this is why it's important to It depends on your gear, the racial is only for base attack power, which means attack power converted from stats, which sometimes is less than half of your overall attack power. It generates buff threat from providing a buff to your party, similar to how a mage or priest would get threat for casting Arcane Intellect or Fortitude. But this does still mean that slower weps with more BASE damage do still hit that much harder. Even with seal twisting at later levels it's still chill. While I can't find anything to 100% verify, the first post seems to imply that boss mobs have 170 attack power. e. Attack power calculations of instant attacks always assume the same weapon speed, based on the weapon type. say you have 300 str, then you get Blessing of kings and your str increases, you’ll potentially get more attack power from that raw str conversion, (300 + (. But i can't find an indicator how mutch Attack Power is in DPS. It also changes depending on what buffs and gear you have already; +1% hit is worth more to the guy who already has 2k AP, whereas if you have 500AP, it's worth less. 15 = 57. This likely means that attack power reduction affects bosses (63+) even more significantly. Warriors are 3rd DPS in about 80% of BFD logged raids (that means around 90% of overall or even more raids). Official subreddit of Asmongold (as seen on Netflix) aka ZackRawrr, an Austin, Texas based Twitch streamer, YouTube personality, and gaming organization owner and content creator of One True King (OTK), a group of mostly Austin, Texas based content creators and owner of Starforge Systems, selling prebuilt gaming PCs. When i dug deeper i found out that the new Blacksmithing consumables of Shadowlands ALSO give Attack Power. These are: Eviscerate - 3% per combo point Ferocious Bite - 3% per combo point Garrote - 18% - 3% per tick (6) Rake - 6% - 2% per tick (3) Rip - 24% - 4% per tick (6) Rupture - 24% - amount per tick and number of ticks based on CP Rogue dps is actually pretty bad in prepatch. Members Online If I could change one thing right now it would be that auction listings couldn't be changed if they have a bid on them. Any stats listed on the weapon other than min/max/dps is added value to your character and does not correlate with the listed min/max/dps. The bonus from attack power uses the weapon's base speed, not your attack speed (which is often faster because of haste). No, wands do not benefit from ranged ap nor sp damage. Boss mobs allegedly have a higher damage multiplier (see formula in second link). 1 Agi is only 1Ap and 1/29 of 1% crit for a rogue. Attack power doesnt give +damage, it gives +dps, 14 attack power always equals to +1 dps counted towards your weapons base-dps. When you take into consideration horde get the quest ring from BFD, its like 40 attack power. Members Online I leveled my druid from 80 to 85 purely by archeology trying to get the dwarf caster staff, and I still don't have the dwarf caster staff final_damage = weapon_damage + weapon_speed *attack_power / 14. It won't increase your Ranged damage. Theres also a nifty thing about Agil; It scales with kings. If something solely mentions "attack power" it means both. However 10 agi also gives 20 armor I think and increased chance to dodge, which shouldn't be relevant tho until you start PvPing. If not, kill speed is better. This only applies to vanilla/classic WoW, they changed this in TBC. Battle Shout - This ability buffs your party with melee attack power. Lasts 2 min. 25 = 62. 707 melee AP, 722 Ranged AP, 197 agility. So almost 100ap scaling bonus for going cat. Dont take healer shit. Demoralizing Shout - This ability debuffs the enemies around you by reducing their melee attack power. 4 for two-handed weapons and 2. hit and crit % become more valuable compared to flat attack power (I. 1% crit would increase your damage from 1,000 to 1,010. So if you have a 2. A large portion of your crit comes from buffs, fully world buffed with consumables, crit loses value compared to ap Agility gives 1 ap, some crit, and some dodge to rogues. I've seen a bunch of classic items with "attack power" as a stat and a handful more with "ranged attack power". I don't have the math, but many people have done it. Members Online just another post about how bad the bot situation is atm. 1 agi is indeed 2 ranged attack power, so the 10 agi equals to 20 ranged attack power (and 10 melee attack power) The 30 attack power item gives 30 attack power both to range and melee. Offhand Damage = [(Weapon DPS + AP/14) * Weapon Speed] / 2. you can heal all dungeons even at 60 in enh spec, just have a good healing gear. If you have two items you can swap between them and look on your charactor pane on the bottom right: "Damage: X-Y" to see which gear will have you outputting more DPS. Thank you. They changed it in tbc so that different buffs and stuff either mention specifically "melee attack power" or "ranged attack power". But how mutch is Attack Power now? 20 Attack Power doesnt sound like mutch to be honest and thats what the good version of the Sharpening/weight stone gives me. If you look at things like the war's battle shout, it states The warrior shouts, increasing the melee attack power of all party members within 20 yards by X. There is no real difference between buttons they press, they should still be wearing mostly enhance gear due to their spell power and attack power scaling off agi and int, it's simply that they wear a spell power mainhand. Members Online 🤓🤓🤓Um, actually, the gold rewards increase TO 300%, not BY, because the latter would have give me 20 silver instead. Tranq shot is still a thing, and being able to do your damage from the saftey of 40 yards is great, pulling things for the raid when needed is key, providing the unique attack power buff through trueshot to your party in the raid is good. 5 strength * 2 attack power = 115 attack power. 5 * 900 / 14 = 210. This is probably wrong but off the top of my head Rupture gets something like 35% of your bonus attack power, and eviscerate only gets 15% of your bonus ap. For a hunter while leveling if an item offers attack high attack power should I use it over my agil item? I have trouser pants that have 8ap but I got some new legs with 6 agiland some stam comments sorted by Best Top New Controversial Q&A Add a Comment Attack Power and Spell Power are inherited from the Warlocks highest Spell Power type. From the Classic Wowhead, the Strength and Agility stat scaling at lvl 60 are the following: Strength. 8 speed weapon and 100 attack power, the modifier is:Normalized: 100 X 2. The only other thing that applies are br Attack power was normalized in mid-vanilla. Do shamans get a point of attack power from agility? If not I’d take the attack power. While the original spells like seal of righteousness and consecrate still scale from spell power, newer abilities like seal of martyrdom, divine storm, and avengers shield all scale from attack power/weapon damage. Generally when weighting rogue stats people consider 1 agi = 2 ap when measuring items effectiveness for rogues, so you're probably thinking of that conversion of strength comparison. 8 seconds = 53. If looking for yellow attack tables, caster tables, or ranged attack tables, then follow the links. no way 1 agi is anywhere near equal to 5 weapon skill. Cheers! Edit: I figured I need to phrase more clearly. However, with my bear I mainly run 5-mans, and of course don't have a hunter in my pocket. In the case of paladins this is only the Seal of Command proc. 1 spell power increases your base damage from 100 to 101, but with 50% crit, it goes from 150 to 151. For example The Gauntlets of Divinity are a great item for Melee because the stat budget allows you to get much more attack power than any glove that would just have str or agi on it. might be slightly outdated A warrior needs: Hit, Crit/Agility, Strength/Attack Power A paladin needs: Hit, Spell Hit, Spell Power, MP5, Intellect, Crit/Agility, Spell Crit, Strength/Attack Power They use warrior gear because it's the best they can get, and then get caster stats off consumables. 57. 1 spell power would increase your damage from 1,000 to 1,001. . If you have a full set of raid buffs and world buffs, 1 Agility is worth ~3 Attack Power. On the low and, and 260. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. 7 on the high end. Oct 28, 2019 · Ok, so according to the description, Blood Fury does the following: “Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec. Hi, This is my first time in Outlands. They are also the worst leveling class in game, worst solo PvP class, worst solo content/farming class/AOE class and bring nothing to the raid apart from a melee attack power increase buff. 5% crit. 62. Members Online I leveled my druid from 80 to 85 purely by archeology trying to get the dwarf caster staff, and I still don't have the dwarf caster staff 1% crit = 10 spell power. -574 AP). 6 seconds = 36. Members Online Classic WOW devs tell Dexerto they're happy with the GDKP ban and how fast players have gotten over it, STV was made to be entirely PvP focused, and the future of SoD is still up in the air but nothing is off the table. Here: 50 * 1. Mastery is a cool idea for a stat, but I personally like my stats being consistent and not like "oh on this spec, this certain stat is X, but on the other it does something completely different". On top of this, with str giving 2ap it is much easier to scale pure damage with ap than it is with scaling spell Strength increases your auto attack damage and anything that scales directly with your weapon damage. On most mobs this results in a ~30% loss in the damage they do. Is there a difference? Is attack power useless for hunters? How do you know which attack powers you benefit from and which are just melee? There are several stat weight systems people have made during vanilla and classic. I remember on the first private servers I played on that Shamans and Druids were gearing for Agi, because that's what became the main stat in later expansions, but in Vanilla it's STR - agi doesn't hurt, but Str + crit chance would be more optimal. Agi will also be very good because 15% agi talents and +some crit. I wish we still had enchants like spellpower and such and not just chance to proc a main stat int,strength, dex buff because that just seems like it had no flavor. In Classic & TBC, Weapon Speed affeceted Trinkets procrates & Omen of Clarity procrates. All convincing results are just functions of rng damage. That point exists and we have no idea where it is. I got the +attack power to beasts staff and gloves from Houndmaster Loksey in SM on my feral druid, put beastslaying on the staff and agility on the gloves. Attack power is only damage increase. TLDR: "+ attack power" stat on items only applies to melee AP and therefore melee damage. Mages are outdpsing them easily on overall and probably boss damage too. For a different perspective, I absolutely adore Ret paladin leveling in classic, it is for me, the most chill and relaxing leveling experience I've had. 05% Crit Chance in both Cat Form and Bear Form. There is 0 pressure, just press your seal, auto attack and then hit judgement, then seal up again and repeat. The scaling for melee paladins (prot specifically) seem to be caught in somewhat of a no man’s land in regards to scaling in SoD. So stacking strength would be better or no? I haven't played since 2007 and a lot of things are slowly coming back to me. "Imbue the Shaman's weapon, increasing melee attack power by 137 and allowing melee attacks to cause additional threat when using that weapon. 4bil dollar company last year btw. Str is helpful but not ideal. The addon tooltip is just a bit buggy showing "+attack power" stat increase. This was even more pronounced the more attack power you had, like 1400 attack power would give you +200 damage with a 2 second attack speed weapon and +400 Due to sixtyupgrades, ret paladins will have 719 flat Attack Power with full ret str/ap gear and 5/5 Imp. 8 sec weapon. Does anyone know the attack power of level 60 elite trash or bosses in scholomance, strat, dire maul etc. Now imagine you already have 50% crit, and 0 spell power. 5 strength * 2 attack power = 125 attack power. No one has been proven superior. It generates debuff Juju Might is a level 55 consumable that, when activated, applies a buff to your current friendly target that increases their Attack Power by 40 for 10 minutes. hiheencbyzuhmnulvyhwxwnaxfabokzdhvyrphlhtksptensbd