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Unity render texture not working in build

Unity render texture not working in build. I set up a fresh new 2D project and switch to URP: install the package, create URP assets, put in the URP settings in project settings, upgrade texture) then I add a new sprite set pixel per unit to 32, set filter to Point, and compression to none. This syntax works on all platforms. Dec 11, 2019 · We had exactly the same issue (ame unity and HDRP version) FIX: Set color format in rendertexture to B10G11R11_UFLOAT_PACK32. Code (CSharp): using UnityEngine; using UnityEngine. Jun 15, 2018 · Double check to make sure the main cam has post processing enabled. I have tried putting it on an object by itself and also through a material, but both things don't seem to work. 0-preview. Apr 6, 2018 · Posts: 8. My camera though is a prefab that gets added to the scene at runtime. 0f1) and export it to WebGL, it works fine: You can find the attached project in the thread. Here is a comparison between the dev build and the regular build. pixelWidth, camera. about 'Render Texture'. Dec 11, 2019 · It’s simple to reproduce. 12. RHylland, Oct 17, 2019. Mar 22, 2018 · The background of the minimap itself shall be transparent to eventually make it look like a holographic projection into the heads up display. 1 (MacOS) Feb 8, 2016 · Testing on editor the SRP Batcher works well, but when I build and test on Android device the SRP Batcher don't work. Only Opaque with Alpha Clipping works but as soon as Mar 22, 2018 · The background of the minimap itself shall be transparent to eventually make it look like a holographic projection into the heads up display. Textures are often applied to the surface of a mesh to give it visual detail. I tried every available material from the Universal Render Pipeline. In the editor, everything shows up as expected. pixelHeight, 32, RenderTextureFormat. I also changed my android settigs to linear colorspace and Vulcan + OpenGLES3. Calling Create lets you create it up front. #pragma kernel CSMain. I'd hazard guess that the format is not the same. I’m trying to make changes to a RenderTexture which I have set to be the “_MainTex” of my object. Jul 28, 2009 · In the test project I supplied, you can set the RenderTextureMat's texture to the RenderTexture and comment out the active RT and image code (thus leaving only cam. width; Oct 25, 2005 · All the different GUI components probably uses DrawTexture so it is unlikely that you will be able to catch different behaviours when it comes to rendering textures. 6f1, 2020. Nov 11, 2020 · Render. See in Glossary that Unity creates and updates at run time. GetComponent< RawImage >(); Img. targetTexture = texture; Render textures are textures that can be rendered to. Settings: Play on Awake, Wait for First Frame, Loop. This RenderTexture asset is then referenced in a RawImage component on the UI where we can see it. -Make a flat cube mesh on the UI. But when I play the game. targetTexture ), this will make a camera render into a A Render Texture is a type of Texture An image used when rendering a GameObject, Sprite, or UI element. So, likely the problem is that your camera in the scene is having its reference broken when the asset is built into Addressables. return tex2D(_Depth, i. I’d like to know WHY. Dec 24, 2017 · Here is my latest code for the render feature. Mar 23, 2017 · RenderTexture. Render texture created at runtime. It works great in the editor! Feb 24, 2006 · 367. This community is here to help users of all levels gain access to resources, information, and support from others in regards to anything related to Unity. But visible in Play mode. Depth); camera. Point; Render. 11f1, 2020. // This method is called before executing the render pass. (What Bothers me most is) It Works Perfectly On Editor Test. But it looks fine on the scene view. I have a camera targeting the render texture. Jan 14, 2022 · 4. Jun 5, 2022 · 8. Go to the base Camera and find the "Stack" option, and add the new Camera to the Stack. 13. Long story short during Play time in the Editor we can see the avatar on our UI element where the RawImage is and everything works as intended. Greetings. Most of the screen becomes blue. Black texture I've tried disable anti aliasing, but it doesn't work texture information Quality settings Here is the expected result. 0b3. I meet a problem testing web-build vs editor: 1)Main problem is that I use renderTexture to make screenOverlay and this renderTexture (RT for short) render only particles that has certain layer on them. What you'll likely need to do is get the render texture from Addressables and set it on the Camera in a May 16, 2020 · This strips any shader that has "Universal Render Pipeline" in the name, which surprisingly does not seem to break anything, at least for me. rectTransform. Blit(Camera. Regarding URP and emissive materials - if your object with lit material is at a distance make sure to increase the "intensity" (slider) to 10 on the material's "emissive" value. Feb 7, 2023 · Render texture created at runtime; So this script would first assign say 4 cameras a render texture that gets created via the same script, and then gives them all differing positions on that texture so it creates a split view of 4 cameras on one image. Feb 4, 2015 · Important Edit(11/5/2021) : Problem on the IOS side has been fixed with Unity 2021. This isn't something that we can automatically link back up when the asset is loaded. Created Material A (Mobile > Particle > VertexLit Blended) Assigned Material A On Certain Camera Created Image Component-GameObject That using Material A. But after testing in different mobile phone I found out that it does not work in all android devices. The initial contents of a newly created render texture are undefined. It looks as though the GUI/Text Shader doesn't render terrain. This works really well in Editor and on Dec 3, 2017 · 30. r; In builds I see only a pure white screen. However, everything works fine on Unity editor. Mar 2, 2016 · In Build standalone runtime, the instatiated prefabs create new unique duplicates of all the materials that do not change when changes to the original are made, unlike in Editor. One typical usage of render textures is setting them as the "target texture" property of a Camera ( Camera. I'm getting a problem with texture run on Samsung A6 (2018). Render(), which you say should work if the Camera's RenderTarget is set appropriately) and it still results in a black texture. Now, resolve is "store" action on render encoder and everything would be good if not a tiny caveat: resolve is destructive - if you do resolve AA data is essentially gone. I've tried with both world space UI and screen space - camera, both result in the same issue. 27f1, 2019. WebCamDevice device = WebCamTexture. Never is not recommended when linear rendering is used". PNG. . I'm using commandBuffer. Jul 19, 2014 · This is my code for the drawing, where canvas is my RenderTexture, originalTexture is the surface I'm drawing onto and brushTexture is the texture for the brush I'm using. This is to mimick a CCTV camera in the game. Apr 15, 2020 · Render. I'm trying to create a simple transparent material with alpha channel in the texture (URP). // It can be used to configure render targets and their clear state. The issue is that the camera projections are changing between viewing in the editor Nov 10, 2013 · In my game I'm simulating vision for my monster's AI by rendering a lo-fi colour-coded version of the scene to a texture. 0 (API Level23) with OpenGL ES 3. Feb 8, 2016 · Testing on editor the SRP Batcher works well, but when I build and test on Android device the SRP Batcher don't work. 51 and testing on an Oculus Quest. When a RenderTexture becomes active its hardware rendering context is automatically created if it hasn't been created already. Hi, we recently upgraded to from 2020. 26f1 and above Scriptable Renderer Feature does not work on Xperia Z5 with Android version 5. Hello! We want to have some 3D models appear on top of our GUI (we use Canvas), so we decided to have an extra camera render those objects to a RenderTexture. The exact same behavior as in unity free when render-to-texture is not supported. - the code is executing far EARLIER or LATER than you think. Oct 5, 2017 · Oct 5, 2017. The render texture is put into the Texture slot of a raw image. HighDefinition; this. 3, URP 10. Notes: - The issue is reproducible on both Windows and Mac Builds - The issue is not reproducible in the Unity Editor - The issue is not reproducible if the Unity:"AndroidBlitType. But NOTHING Appears on Android Mobile. To tell the system that the content of a texture has changed, you need to call IncrementUpdateCount() on the render texture, the system can then check the updateCount property to see if it has changed. They can be used to implement image based rendering effects, dynamic shadows, projectors, reflections or surveillance cameras. Posts: 159. material. Jul 15, 2019 · Created RenderTexture. Put the UI elements with all the Shaders onto a Canvas set to Screen Space - Camera, and set the Camera to the Overlay camera. 0a3) Feb 18, 2019 · Tested on both Unity 2018. But when I built it on my android device most of the models’ texture were not rendered. Jul 12, 2013 · Edit: The solution we found Environmental lighting not rendering in build with 2021. They darken or lighten the parts they are on top of. GetTemporary) into compute shader and get some result from it (for example just full sceren RED texture). Create(); And a RawImage defined like so: Code (CSharp): Img = gameobject. AngryAnt, Sep 27, 2008. Target Texture: newly created “VideoTexture” object with default settings. Mar 16, 2013 · Odds are you probably have something else broken. 1. 1 and 2018. Hello, I recently switched an existing project to URP. This may be due to post processing in the URP template. Apr 29, 2021 · Posts: 1. You can see the comparisons in this videos. I have no experience with render textures, but I'd recommend creating a very simple project which displays the same runtime defect and bug report it to otee. ii. Make sure the shaders are in the " Resources " folder. I want to just draw some objects to a texture at any time and have that function return a Oct 27, 2021 · This camera has its Target Texture field set to a RenderTexture asset in our project. Some forms of this syntax do not work on OpenGL platforms, because textures and samplers are not different Jul 1, 2020 · For performance reasons, cookie texture atlas isn't updated every frame for every textures (as most of them are static anyway). It also sets any textures originating from that folder to 32x32 (which also catches the SMAA/AreaTex. Both of these didn’t work. isReadable must be true, the render target and the texture must use the same format, and the format must be supported on the device for both rendering and sampling. Using a background type of "solid color" with an alpha of 0 on the camera rendering to the texture worked for me. 4, OpenGL 3. Rendering; using UnityEngine. Feb 2, 2021 · My shaders are working other than receiving data from the lookup textures so I assumed the texture was simply not included in the build. mainTexture = cam_texture; cam_texture. However, in URP, doing this results in pink materials. Also to create temporary render target textures. I have looked at the documentation but I couldn't find any information about Render-To Jul 1, 2022 · I used multiple camera in my game to render output in render texture in UI (RawImage). RGB111110Float); rt. 0 Use Unity to build high-quality 3D and 2D games and experiences. Can you please fix it? Dec 24, 2017 · Here is my latest code for the render feature. Also want to say if it important that particles uses Mobile Particles Alpha Blended Shader. Multipass rendering with URP will also not work right now and you can get one eye that won't render. Jul 11, 2012 · Essentially you cannot do ANYTHING with AA rt unless you resolve it. Added a Camera and Render Texture to the scene, built, and got the exact same issue. I then use a custom render texture to summarise that data to a vertical 'slot' for analysis by the CPU. Actually creates the RenderTexture. Jan 14, 2022 · And I'm sampling it in a full screen quad (RawImage attached to a UICanvas). Feb 7, 2021 · Hi there, it seems that a lot of materials in the URP example scene (the workbench) are unsupported or not working in 2021. Jar_Coding, Jul 31, 2021. texture = Render; I then have a compute shader which is simply the base code that unity provides: // Each #kernel tells which function to compile; you can have many kernels. Would be cool if the drag and drop feature would be ready in the final 2021. But it's not showing the preview in the tv. I use Unity 2018. I have a Render Texture, which is taking the output of a second Camera and applying it to a UI element, to create a ‘Cam’ effect of a place somewhere else in the level. You rock dude! And for anyone trying to make this work in code, you want Code (CSharp): RenderTexture rt = new RenderTexture (512, 512, 24, RenderTextureFormat. Oct 16, 2013 · Hi, So I'm struggling to figure out how to render some meshes to a render texture immediately in URP. Jan 18, 2018 · 21. To use a Render Texture, create a new Render Texture using Assets > Create > Render Texture Dec 4, 2017 · brownbair said: ↑. active = canvas; GL. Nov 23, 2014 · Nov 23, 2014. Code (CSharp): RenderTexture. 4 + URP 7. Hi, I try to get a Sceenshoot from camera, render to texture and encode to . It perfectly worked in editor and some android phone. Install Oculus Integration and applied recommended settings. Oct 9, 2019 · Joined: May 1, 2014. You can try to check Upscale Render Texture and it does nothing. // When empty this render pass will render to the active camera render target. When I open Frame Debagger I see that my RenderTexture is None in my compute shader. I’ve tried to set the Texture in inspector as following: Advanced->override for android->Format RGBA Compressed ETC2 4 Bits and ETC2 8 bits. I thought I’d be able to do it Jun 30, 2006 · Code (CSharp): using UnityEditor. filterMode = FilterMode. tga, that isn't caught by the earlier code posted here). I've created a CustomRenderTexture asset, I've copied the simple shader from the documentation, it's supposed to just draw a color to the texture. Now what grabpass + AA is doing is: render in AA, stop encoder (be if for read pixels or copy pixels or Feb 26, 2023 · I'm currently trying to render an object separately from the rest of the scene and pixelate it in the process. This works on desktop in play-mode and in editor. It works perfectly in the editor and in development builds, but not in release builds. 15f1), the depth is all black: If I open the exact same project with Unity 2020 or higher (I tried with Unity 2020. There is a known issue where post processing does not work correctly. But when I build and run on Oculus Quest, transparent objects don't get rendered. I suspect it might be related to the bundle configuration, as the project is using asset addressable. EnableKeyword("_COLORMAP"); If you want to find another keyword, you can use the editor in debug mode when selecting a material and see what keyword is enabled in editor so that you can activate them at runtime. In the build in render pipeline you can drag and drop a RenderTexture into the Cookie slot of the Light component. antiAliasing = 8; texture. Go back to the Build Settings window 5. But when I add Pixel Perfect Camera to the camera components and turn on Upscale Render May 22, 2019 · I have a UI canvas that contains a child object with a transparent sprite and below that I have a mask texture using a white circle texture in the shape of the transparent crosshair sprite above it, and finally below the mask is a raw image that uses a render texture. Apr 12, 2010 · 3. I uploaded test project and sample Jul 22, 2017 · 26. I'm trying to render UI into a render texture to then be displayed on a quad for a user in VR. The game runs entirely in realtime right now, nothing baked. Some additional info: All models are loaded from an asset bundle. Reproducible with: 2018. Apr 3, 2019 · Posts: 2. DrawTexture, using the view port rect) work, but I plan to file a bug report anyway. height, 24, RenderTextureFormat. 29f1, and the URP version is 12. If it does not work in build then its more than likely a Unity bug. I've attached my render feature code below. used Unity 2018. width, originalTexture. 0. Oct 14, 2018 · Debug. Firstly, when I build my project for mobile (I only had tests on iOS), background image in Render Texture is broken weirdly. 5, Unlit/Particles shader with Blending mode = Multiple not visible in Editor. devices[0]; cam_texture = new WebCamTexture (device. You need to create a Pipeline Asset for your project (In assets) [Create -> Rendering -> Universal Render Pipeline -> Pipeline Asset (Forward Renderer)]. Posts: 17. 23f1 the SRP Batcher works well with omnishade. Oct 5, 2012 · Hello 🙂 I have just started learning Unity and C# so please be gentle. It's working fine in Unity Editor, but it creates wrong texture on Android. Mar 11, 2014 · depthRT = new RenderTexture(Screen. Then you can use the Render Texture in a Material just like a regular Texture. I'm using Unity 2019. Observe the right side in the Scene of the application. Jun 28, 2023 · However, I did not use any #ifdef UNITY_EDITOR, and the script is not inside an Editor folder. When viewing the URP Asset, you can select your renderer. #4. 15f1 and the problem occurs. So this script would first assign say 4 cameras a render texture that gets created via the same script, and then gives them all differing positions on that texture so it creates a split view of 4 cameras on one image. SetComputeTextureParam () for set my texture has RWTexture2D and after it I'm calling commandBuffer. EDIT 2: Replicated the issue in a brand new Unity 2022. Create does nothing if the texture is already created. Not sure how you made it to work. You must also drag the Asset into [Project Settings Dynamic resolution is a Camera A component which creates an image of a particular viewpoint in your scene. iii. ARGB32); texture. Also haven't found any solution for it online, and after following a few tutorials and it still not working I'm kinda lost here. Then, in the canvas, we have a Raw Image that uses the texture and is the top (closes to camera) object. In cases where the application’s frame May 13, 2020 · For this function to succeed, Texture. sizeDelta = new Vector2 (1, 1); Img. edited Apr 20, 2019 at 13:31. 2f1 URP + Android application. Create(); Render Texture. targetTexture, cubeTexture); cubeMaterial. Build and install the application to a device 6. 3 to 2021. In the built-in pipeline you can build a command buffer and call Graphics. I used to cameras, one that renders everything but the object and another that only renders that object (using layers) and the output of the secondary is sent to a render texture that's being displayed in the UI covering the whole screen. Then go to Project settings -> Graphics and under Scriptable Render Pipeline Settings drag your Pipeline Asset into the slot. A Render Texture is a type of Texture that Unity creates and updates at run time. I am trying build in pixel-perfect camera for Universal Render pipeline (not the pixel-perfect package) But it does not work at all. Expected result: The render texture on the right side appears in the Scene Actual result: The render texture is not present in the Scene. Currently on Unity 2020. unity-game-engine. I tested the same case on unity 2021. Create(); And a RawImage defined: Img = gameobject. targetTexture instead. i. RenderTexture cubeTexture; cubeTexture= new RenderTexture(screenWidth, screenHeight, 0, myFormat); Graphics. 9 On some other devices such as Samsung S7 it's work fine. uv). Render Mode: Render Texture. It showed up in both the editor and the build until updating to HDRP. Sep 11, 2020 · Expected result: Render Texture is rendered in the Build Actual result: No Render Texture is rendered in the Build. Try turning it off and see if that helps. Hello, now I developing a Web-game using Unity3D. Today I discovered that with HDRP the minimap camera doesn't seem to write the alpha values from the clear/background color into the render texture. In the Chrome debug console I'm getting: GL_INVALID_OPERATION: Mismatch between texture format and sampler type Nov 30, 2015 · Set the Culling Mask to UI. I'd presume that's the shader when one uses any GUI methods to draw a RenderTexture. The actual clear color (RGB) is written but not the Apr 26, 2015 · 68. So instead of generating the texture at runtime, I created one manually so it can be referenced in my scene and then just update that one. Try using Graphics. To use a Render Texture, create a new Render Texture using Assets > Create > Render Texture and assign it to Target Texture in your Camera component. It works great in the editor! It even works when Dec 1, 2020 · But the issue is when exporting to WebGL: When using Unity 2019 or lower (I tried with the latest Unity 2019. targetTexture = depthRT; } } And then I slap that script onto a totally default camera. I wanted a quick way of displaying the range of stuff in my game, so I thought: do it with decals around it! Fast and easy! However, the parts of the decals that are transparent do not appear completely transparent during gameplay. zmarvin, Dec 7, 2023. 1 But it works fine on Xperia XA Ultra with Android version 6. Make sure you have the correct Renderer's in the URP Asset. DrawTexture to draw my Texture2D “stampTexture” on my RenderTexture “rt”. I did try fiddling with it as a material but gave up because it seemed to be not correct Render Texture. 7 on Chrome 96 or Safari 15. 2 0f2 ver. It shows up in the editor but not in the build. height, 0); int dW = canvas. I run it for android then I got black texuture, but for WebPlayer is Good! texture = new RenderTexture(camera. Jul 24, 2019 · I want to update it at a set interval or target frame rate so that the cameras arent rendering 100% of the time only on certain frames where the coroutine is calling camera. The problem is that when I change the platform in build settings to either Android or IOS it doesn't work as expected. Mar 1, 2018 · The camera preview was working fine before I started working with the render texture. Universal; // Make sure script name matches the name of the class, // I am using "MyCustomRenderPassFeature" instead of "CustomRenderPassFeature" here. sizeDelta = new Vector2(1, 1); Img. I want to use my RenderTexture “rt” as a buffer to hold a Texture2D “texture” and use Graphics. PushMatrix(); GL. The DX10+ syntax uses Texture2D, SamplerState and . I render gizmo camera to a render texture with Bilinear filtering and use RawImage to put it over main camera. What is often happening in these cases is one of the following: - the code you think is executing is not actually executing at all. Reproducible with: 14. Blit instead. Feb 4, 2016 · I want to draw view of camera in texture and show texture in canvas, if camera not moving. The top image is what we see in the editor, the bottom is what we see in the build. The output is either drawn to the screen or captured as a texture. Unity 2020. The method below is a sample I made to show you what is the procedure. 2. This works fine in the Editor and Play View, but when I play a Build of the game, the Camera isn’t outputting to the Render Texture. main. Deploy them across mobile, desktop, VR/AR, consoles or the Web and connect with people globally. 2 release. Sample () functions. It works perfectly in unity editor but in build render texture is Oct 1, 2012 · In the Windows version everything is rendering correctly, but when we build a WebPlayer version the RenderTarget doesn't work. render (). Sep 29, 2015 · The model is rendered very well in unity Editor. This behavioural difference caused me a fair bit of grief to track down why my render texture was not working in Build before ultimately determining this is the cause. Texture updates successfully but still doesn’t appear in build. I found out that the problem is with the depth parameter for RenderTexture. texture = Render; I then have a compute shader which is simply the base code that unity provides: Typically you change or query the active render texture when implementing custom graphics effects; if all you need is to make a Camera render into a texture then use Camera. The Unity version is 2021. HOpe this helps. 3. (Don't worry, there's only one monster in the game XD) All this works just fine in the editor. mainTexture = cubeTexture; Oct 26, 2013 · The difference is mostly in how texture sampling functions work: The legacy syntax uses sampler2D, tex2D () and similar functions. If I change the shader to Unity URP Lit the SRP Batch works on Android device too. And… that’s it. then adjust the Post Process Volume object's BLOOM Threshold to 0. Jun 29, 2022 · 1. Secondly, when project starts, Camera for Render Texture is shown briefly very at the beginning. Rendering a camera view to a RenderTexture and displaying it as a Raw Image within the UI does not work in release builds either. 1 (API level 22) with OpenGL ES 3. Jan 28, 2016 · A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. Create(); camera. I've just run into this problem. LoadPixelMatrix(0, originalTexture. I create a small project to test it and after build, it does not work; the problem still exists in android devices. width, Screen. 1 and intensity try 50 then reduce accordingly. Aug 24, 2016 · Cousken-iGotcha August 24, 2016, 3:04pm 1. GetComponent<RawImage>(); Img. name); camera_renderer. When we hit this issue we already tried to swap our skybox for Jul 14, 2022 · EpicFlan July 14, 2022, 7:45pm 1. So I copied the shader from this article: Unity - Manual: Cameras Dec 18, 2018 · Here is what I’m doing: -Make a video player with a video clip as its source. Procedure: create a new Universal Render Pipeline project, import the URP samples, switch to the "Lit" scene, add that to the scenes in build as the first scene, switch to WebGL in the build options, Build and Run. It simply shows a "random" texture instead. DispatchCompute (). For me it's working identically to Render Mode. You can clearly see here a "square" around the blue circle May 16, 2020 · 376. You must find a way to get the information you need in order to reason about what the problem is. To check, go to Project settings > Graphics > (Double click on the URP Asset). RenderTexture constructor does not actually create the hardware texture; by default the texture is created the first time it is set active . Apr 20, 2019 · 1. Rendering. enableRandomWrite = true; Render. Play (); It works fine in editor but does not work when i export a webgl build. If it's = 0, the texture is corrent on Android too, but I Mar 3, 2013 · 7. This does improve efficiency and I'm increasing my fps in editor like 200% but i experience this flickering in webgl builds. This render texture is rendered to by a second camera i have in my scene set Dec 24, 2016 · DavidUnity3d said: ↑. After a few days of searching I finally found the tools I need for painting in game on 3D models. Log in Create a Unity ID Home Aug 31, 2011 · Hello, we are currently working on adding web support to our application and are struggling with an issue where the textures and lighting of a 3D model are not displaying properly in a WebGL build. The workarounds mentioned (Graphics. Jun 25, 2014 · 59. In the first one the build platform is set to PC, Mac & Linux and the painting Aug 24, 2017 · URP is 12. 0 (2022. Feb 26, 2023 · I'm currently trying to render an object separately from the rest of the scene and pixelate it in the process. See in Glossary setting that allows you to dynamically scale individual render targets, to reduce workload on the GPU. ExecuteCommandBuffer. Posts: 8. But on unity 2022. Log("webcam not found"); And here is the code to render webcam feed on a plane that users see. I'm currently trying to display the camera feed on a 3d object with RenderTexture. If you put the alpha to zero everything disappears, If I make it 1 then the object is transparent but the background is the solid color I choose. GetComponent< DecalProjector >(). 0b11, HDRP version 9. 2 and noticed that our builds are lacking any and all environmental lighting settings. Specific: paticles are only trails, vertex color is mostly red with alpha transitions, shader base color is white, texture with alpha (255 in center), emission color is enabled/disabled - doesn't matter. 4. I have 2 problems after I got 2018. Mar 2, 2022 · The application still crashes after about 20 seconds, same settings as above. I apply this CustomRenderTexture material to a Quad in scene. More info. But it never works on device. In URP you can set the cookie to a RenderTexture only with a script. I have two cameras one is for regular rendering and one is for gizmo rendering, Main camera using deferred rendering and gizmo camera use forward rendering with MSAA. There’s depth information in the rendertexture when I view it at runtime. nw xz kj wg ru wa ni li iv hy